#103028: "Hadrian's Wall Screen Sizing Needs Fix, adjusting, scaling for PC and Firefox- Major Problem"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
-
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Mozilla v5
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • 브라우저가 무엇입니까?
Mozilla v5
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • 브라우저가 무엇입니까?
Mozilla v5
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Mozilla v5
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Mozilla v5
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • 브라우저가 무엇입니까?
Mozilla v5
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Visibility is a major problem.
Hadrian's Wall is a nice game but the screen sizing of this on both PC and Mobile devices needs some User Interface Serious consideration. On the PC, too much screen real estate is lost to the URL bar, and "1 Table is waiting for you" banner. Player panels on right make width resizing of the boards skewed having to either scroll down or zoom out. Slight zoom in's push the boards under neath each other and is just unplayable that way. Zooming out works the best but then the text is too small and there isn't enough tool tips. I have a 27 inch monitor and played on 1920x1080 resolution.
On Mobile, while you have to scroll, it's not painfully unbearable like the PC version but there are no tool tips, no undo buttons for "fat finger" situations, and is unforgivable. I felt the screen was more comfortable to the eye on mobile but is only playable on the computer. We tested browsers, Firefox, Chrome, and Valdera browsers.
On PC, it would have been preferred to pop out the screens so we can use double screen to play. I had a single monitor and brought out a 40" TV to play but it just didn't help. Mobile, not sure what to suggest. The internal game zoom feature was not helpful. Pinch squeeze zoom work better on mobile. cntrl + scroll worked better in PC browser.
Something needs to be done about screen real estate and sizing and scaling. • 브라우저가 무엇입니까?
Mozilla v5
보고 이력
Firefox 1920 x 1080 resolution at 80%, 100% and 150% scales
imgur.com/7Mn5wwr
imgur.com/Rc2wUtG
imgur.com/EPbyRQY
Samsung S10 Phone screen
imgur.com/58LECl2
imgur.com/A62Grvk
Please repost your bug repost in the right place.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
