#110545: "Show the setup card and give more setup information in the game options"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
-
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• 브라우저가 무엇입니까?
Google Chrome v120
보고 이력
I agree that player's should need to open the rulebook just to see what the setup consists of, but I don't want to go so far as to start making lists of items underneath the pulldown.
This information is well-suited for the How to Play section, which is a user-editable wiki. That section is also linked to prominently from BGA's new game start page. Meanwhile, if you have succinct changes for the pull-down descriptions, I'm happy to make those too, but it's going to need to be a summary in a few words rather than a list. Just follow up here with rewording suggestions and I'll reopen.
Note that I don't mean the text in the pull-down menus (those have to stand on 1 line) but the text just below once the options has been selected.
For the French version of the wiki that is.
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- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
