#113762: "Speed up asynchronous play"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • 브라우저가 무엇입니까?
Google Chrome v120
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • 브라우저가 무엇입니까?
Google Chrome v120
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• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v120
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• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • 브라우저가 무엇입니까?
Google Chrome v120
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v120
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • 브라우저가 무엇입니까?
Google Chrome v120
보고 이력
2. Make sense
Currently, it looks like:
Player A income
Player B income
Player C income
Player A pay for authority
Player B pay for authority
Player C pay for authority
It would be half as many async turns if it instead was
Player A income, player A pay for authority
Player B income, player B pay for authority
Player C income, player C pay for authority
That's what I'm saying in item 1, not that it should be simultaneous (although I also think it should just be simultaneous)
Final remark regarding the aspect of simultaneous play, specifically for structures P3, P5, and P7, it's apparent that enabling simultaneous action is not feasible. This is due to the fact that certain rewards, such as receiving a deep space tile (with a military academy), a medal (with a transporter), or other items, are contingent on turn order. Attempting to differentiate based on which structures are in play could lead to confusion and complexity in implementation. Moreover, it's highly probable that such an approach might introduce additional issues and instability into the game.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
