#123450: "Add coordinates on board and in game log"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • 브라우저가 무엇입니까?
Google Chrome v124
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • 브라우저가 무엇입니까?
Google Chrome v124
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• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • 브라우저가 무엇입니까?
Google Chrome v124
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v124
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I've read boardgamearena.com/bug?id=78002 and I understand that it was rejected as "too high cost/benefit", since it requested many new features.
However, practically all grid-based abstract strategy games on BGA have a coordinate system and refer to it in the game log. It's standard practice based on Chess.
Therefore, I don't think it is unreasonable to ask for this to be implemented for Hokito:
1. A coordinate system along the edges (that could be turned on/off in Options)
2. The end location of the opponent's last move is circled/highlighted on the board in a similar way as when selecting a counter/pile to move.
3. The coordinates of the end location of the move are added to the game log entry.
Thank you in advance for considering this! It would greatly help turn-based play. • 브라우저가 무엇입니까?
Google Chrome v124
보고 이력
une notation type celle des échecs pour repérer les coups. Je propose le système de coordonnéees suivant (les noirs étant en bas du plateau) dans laqulle les lignes sont numérotées de haut en bas et les colonnes lettrées de gauche à droite :
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Bien entendu si c'est les blancs qui sont en bas du plateau, il faut numéroter de bas en haut et lettrer de droite à gauche.
Et pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
Voilà ma suggestion. Mais bien entendu si c'est un autre choix qui est fait par BLOIZO, je m'y plierai sans problème. L'important pour moi et que la notation soit la même pour tous.
In order to be able to communicate on a game played, it would be nice to have a system of coordinates and a chess-type notation to identify the moves.
chess-like notation to identify moves. I propose the following coordinate system (with black at the bottom of the board), in which rows are numbered from top to bottom and columns are lettered from left to right:
drive.google.com/file/d/1EpYBNdMeNy-aRrc-J6AJ9aso_Z9tdRtu/view?usp=sharing
Of course, if white is at the bottom of the board, number from bottom to top and letter from right to left.
For example, to indicate that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black rook 3*16 takes the white rook 2*6, simply write A6 x E4.
That's my suggestion. But of course, if BLOIZO makes another choice, I'll go along with it. The important thing for me is that the notation should be the same for everyone.
Translated with www.DeepL.com/Translator (free version)
I'm coming back to give you a correct link to the photos in my previous messages.
imgur.com/a/ENM66bk
And this photo to illustrate the above example, which I'm reproducing below:
imgur.com/a/GjnyYho
Pour indiquer par exemple que le jeton noir 1 prend le jeton noir 2 (en bas à droite) il suffit d'écrire E6 x F6. De même pour indiquer que la tour noire 3*16 prend la tour blanche 2*6, il suffit d'écrire A6 x E4.
To indicate, for example, that black chip 1 takes black chip 2 (bottom right), simply write E6 x F6. Similarly, to indicate that the black 3*16 tower takes the white 2*6 tower, simply write A6 x E4.
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- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
