#129063: "Resource Management and UI Hiding Info"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Mozilla v5
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• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
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• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! • 브라우저가 무엇입니까?
Mozilla v5
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! • 브라우저가 무엇입니까?
Mozilla v5
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• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Mozilla v5
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• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Mozilla v5
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! • 브라우저가 무엇입니까?
Mozilla v5
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
I've played this game in person before trying it on BGA. It took too long with three of us searching to figure out where the card row was. Constantly scrolling down to click on the tiny card row cards in order to enlarge them enough to see them, closing them, and then scrolling back up to see the inky realm (and in particular my resources) really spoiled my playthrough experience on BGA. A turn often involved having to go through this process two or three times. It isn't fun to have to fight a UI in order to play. In person you can see the card row at all times and I feel that should be possible here too because it is fundamental to decision making. The display of the Inky Realm tiles is much bigger than it needs to be and so I think that if those tiles were reduced by 25% there would be ample room to have the card row above the Inky Realm.
Speaking of, the Inky Realm does have a toggle to press the minus sign to make it smaller, but it then becomes tiny and I can't see it well enough to play. Would be lovely to have an in-between step of sizing.
I think that if I could just see the Inky Realm, Card Row, and my Resources all at the same time it would be much easier to play this on BGA. I really appreciated how the cards in my hand could be toggled to drop down a bit more so that they stopped obscuring my view of the Inky Realm. I think I would have struggled a great deal with all of the symbols on the cards if I didn't already know how to play the game, something to consider for people trying to play it for the first few times. But maybe you're already planning on adding mouse-over information about what each card does.
Lastly, for the resources, it would be extremely helpful if we knew how many of a given resource we have being contributed by our played cards. Since we can't sort the cards into neat stacks which are relevant to each of the five resource types like I do on the table, and the game is clearly already tracking how many resources we have on cards, hopefully it would be relatively easy to add that info into our resource tracker. A number in brackets, or a number on top of a little card symbol. This would also contribute to reducing the amount of scrolling up and down constantly.
Thank you so much for bringing this very fun (and hilarious) game to BGA. Hope my personal experience and feedback helps! • 브라우저가 무엇입니까?
Mozilla v5
보고 이력
boardgamearena.com/bug?id=129042
I think the main crux of the suggestion is this:
> I've played this game in person before trying it on BGA.
> It took too long with three of us searching to figure out where the card row was
Can you help me understand if that's the same suggestion (card row layout) and, if not, what the distinction is?
There also seem to be several other ideas mixed in here that are making it difficult for me to sort things out. For this reason, among others, we have a strict "one issue per report" policy. Without it, it's difficult for users to know what to vote for (what if they like part of a suggestion, but not all the additional ideas?) and for us to provide feedback (what if we reject one idea, but love another)? Most of all, it makes it difficult for you to know when we've completed a ticket (it's market complete, so which portion did we actually do?).
I will comment on one other suggestion in here, though, because it's important.
> I think I would have struggled a great deal with all of the symbols on the cards
> if I didn't already know how to play the game, something to consider for people
> trying to play it for the first few times.
Indeed. It's important to draw a distinction between a helpful interface and one that teaches you the game. In this case, we expect the basics to be covered by the tutorial and, more importantly, a reference sheet may be available in the How To Play section at the bottom of the game page. (Did you know that's a wiki that anyone can edit? You'll be able to add anything in there that you think is helpful!)
> Thank you so much for bringing this very fun (and hilarious) game to BGA.
> Hope my personal experience and feedback helps!
Love the feedback. Cosmoctopus is a terrific game with a fun, campy theme. My whole family loves it. Glad you do, too!
What sort of device are you playing on? You can easily see all three at once on a PC monitor. For smaller devices, it's not necessarily even possible to create a layout that shows all three across all viewport sizes.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
