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#16148: "Automatic anytime action"
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We can do anytime action when we want and the game remember that at each phase.
I suggest to add an "auto" button like on "Dice Forge", to pass this request until our next action phase.• 브라우저가 무엇입니까?
Mozilla v5
보고 이력
2020년 4월 24일 10:50 •
Oracle de Delphes • 아직 개발자가 분석하지 않은 제안입니다:
2020년 4월 26일 16:18 • impossible de faire les actions toujours disponibles, avec Firefox
j'ai perdu du karma à cause de ce bug
j'ai perdu du karma à cause de ce bug
hersh • 아직 개발자가 분석하지 않은 제안입니다:
2020년 4월 27일 19:26 • copying suggestion from item #16370
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
HandEyeProtege • 아직 개발자가 분석하지 않은 제안입니다:
2020년 5월 14일 0:58 • There's a lot that can be streamlined here. As far as I can tell, an anytime action only matters immediately *before* something happens. (With some exceptions that I'll address below.) If this is true, then you can omit the "Use anytime action or pass" prompts altogether -- because you'll have a chance at the anytime action again before the next phase.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
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