#164874: "Both players couldn't make an action"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
opera
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• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
opera
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• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 브라우저가 무엇입니까?
opera
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 브라우저가 무엇입니까?
opera
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• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
opera
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• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
opera
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• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
opera
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• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 브라우저가 무엇입니까?
opera
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
opera
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• 브라우저가 무엇입니까?
opera
보고 이력
#657444093
#657444326
#657442996
The game is stacked at "stRoundSetup", type "game", from the observation in the client.
Client state is "roundSetup".
I cannot see DB.
Either
1. stacked in `stRoundSetup`.
2. not correctly handling the transition of the state in client.
The most suspicious code is here, as it does not transits the state:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
But this cannot explain why not all the game but some games this issue happens.
We cannot transit the state / cannot omit activeNextPlayer.
- I couldn't reproduce the bug.
- I don't see any system maintenance notification in developer forum.
I have no idea..
#658195969
#656991239
#658886702
#658887883
The last 2 games are not over yet by agreement. maybe it will help in some way
It also occurred to me that it might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
At the same time, there are no such problems with other players.
To tell the truth, this is the first time I've encountered such a problem in my 2000 games, and I also have no idea why this might happen.
> might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
This is great information. Thanks for sharing with me.
One question, this always happens before starting of the game right (before asked to discard a card)?
imgur.com/a/svuWQ7c
Here's what I found so far from the game data:
1. `active_player` is set. This means the logic passed this line of code:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
2. `gamestate.id` is `2`. This means the logic is not transited to `mulliganTurn` (id: 11). But there is no explicit code that is running in between to the line above.
3. `getGameProgression()` is called in `roundSetup` since `updateGameProgression' => true`. Though, BGA doc says it is called at the beginning of the state. (and mulliganTurn does not have updateGameProgression: true).
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/states.inc.php#L68
en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#updateGameProgression
```js
{
// abbr.
"gamestate": {
"id": 2,
"active_player": "86471067",
"args": null,
"reflexion": {
"total": {
"86471067": "86400",
"95586103": "86400"
}
},
"updateGameProgression": 0,
"name": "roundSetup",
"type": "game",
"action": "stRoundSetup",
"transitions": {
"mulliganTurn": 11
}
},
// abbr
}
```
This implies that there is a condition that `$this->activeNextPlayer();` does not transit the state.
No I haven't change any backend code (only client code but a week ago or so).
This possibly means something related to BGA flatform issue rather than this game's code.
Such as, there could have been an on-going maintenance without a downtime and somehow it caused it.
Though I there wasn't any announcement in developer forum, if it does not have a down time, they may not make an announcement.
Well, it is just a guess.
It's turn based and the turn timer is stuck at 3 days for both of us and it's been over a week or two since the game started
github.com/giantroach/sunrisesunset/issues/27
This project is based on an old BGA code, that contains deprecated code / structure.
This deprecated might be the cause of the issue.
Though it cannot explain why it happens only time to time..
It may take time, but I'll try to migrate the project with the latest one.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
