#24670: "After Mayhem, multiple bricks should be eligible to fall"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • 브라우저가 무엇입니까?
Google Chrome v85
보고 이력
Example:
BEFORE ADDING COALS TO SPOT ***:
Stn20
W10 W10
*** Str5 Str5 Str5
W20 W20 W20 W20 W20
i'd need a much more complex example to show why it would matter, but if the top 10 stones were falling four levels or so, you'd have a large range of places for things to end up, which could be useful in managing building regulations and triggering a curse at the end of the turn.
In the case you describe, the written rules are the actual problem - they are not clear enough on this point.
The idea is that you always check the pyramid from top to bottom, and in each row from left to right. The written rules state this explicitly for mayhem, but do not state it explicitly for the empty fall situation. In fact, they kinda miss the whole empty fall situation (where no bricks are under another one). Those situations are resolved first, but also from top to bottom, left to right - just like the BGA program does.
I will look at the rules and try to make it clearer.
Anyways, if you do not like this rule for you and your friends, you can always house rule your physical copy as much as you like. :-) To be honest: I hardly own any board game that I have not house ruled in some way.
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