#24727: "Loading game log history takes a lot of time"
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무슨 일이 발생했나요? 아래에서 선택하세요
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# | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Safari v13.1
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Safari v13.1
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 브라우저가 무엇입니까?
Safari v13.1
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 브라우저가 무엇입니까?
Safari v13.1
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Safari v13.1
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Safari v13.1
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Safari v13.1
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 브라우저가 무엇입니까?
Safari v13.1
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Safari v13.1
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• 브라우저가 무엇입니까?
Safari v13.1
보고 이력
I think it would be adequate to show the current mission log and the result of previous missions. Maybe like so:
<current mission start>
...
<current mission end>
Mission 2: commander y - success
Mission 1: commander x - success
Mission 1: commander y - fail
Fine on Windows 7 but slow on iPad.
Even when the VERY first mission is about to end.
I'd suggest either only loading the history, for the current mission; or better yet, just have a grid of all possible cards and showing which ones have already been played out, during the current mission.
Thanks!
Other games don't walk you through game history - its just there if you want to go see it. (saving cases where it is deliberately hidden of course)
A solution could be to load only the last N actions and loading N more actions on demand by clicking the arrows at the bottom of the log display.
This would also decrease server traffic loads.
There is no need to load the history of missions that are completed. Only the active missions is relevant!
But please fix this!!!
Either just show the last 2-3 mission or give a button to clear history.
Otherwise awesome game
Or just current mission when re-loading.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
We finished a mission, abandoned the game and started a new one at the next mission.
Just to reduce the load times.
I think I once reported it as such, can't be sure.
The basic idea is that the framework should allow game to define natural breakpoints and the game would only keep info down to the last or previous last or previous previous... (configurable per game) breakpoint.
The tricky part is that the game must be able to restart from such a breakpoint without executing all the prior actions. This requires to save enough information in some kind of state object to properly reproduce the "board". (For instance, if you have a game where tokens can be placed on top of one another, you would need to redraw those tokens taking that piling up into consideration from a global state as you would no longer be able to always replay the actions that led to this piling up)
Tonight 2021-10-29, I already tried reload 4-5 times, still no luck getting all history. Very frustrating, plus it also puts unnecessary load on your servers.
I think this is a very weak implementation for performance. It should only load current game status at start +the last round of moves. Any more history should be on request only. This should probably be implemented for all games, i.e. probably in the framework.
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- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.