#27115: "A list of interface suggestions"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • 브라우저가 무엇입니까?
Google Chrome v85
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v85
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Hi again,
I've played a few games now and I have some notes on some ideas for the game interface. I'm not sure if I would consider any of these problems or solutions, but it's more of a brainstorming list.
Visualization of opponents' boards in multi-player games
* As far as I can tell, the only thing you can see of your opponents is their scores and their rolls in the game log. It would be neat to have at least an idea of how their board is shaping up. Without that, I'm not sure if a multi-player game offers any benefit over playing solitaire and comparing scores.
Dice image
* The dice being grayed out before you select them confused me a bit at first. I know there needs to be a distinction between selected and not, but my first reaction was that the dice had yet to be rolled. Also, a slightly 3d look to the dice might be nice.
Selecting to keep versus selecting to reroll
* Several times I selected the dice I wanted to reroll and clicked before remembering it was the opposite. One idea I had was a light red X overlaying the dice that would be rerolled. I think that might be clearer than grayed out/not grayed out.
Visualization of reserve dice
* In the physical game you have the two reserve dice that provide a tangible counter to how many rerolls you have. Adding the two reserve dice to the interface might be nice for the same reason.
Score written on scores heat
* Since there's a place on the scoresheet for round scoring, it would be nice if those slots were filled in as the game progressed. • 브라우저가 무엇입니까?
Google Chrome v85
보고 이력
Dice image --> You have the tooltip that helps you. And once you know, it's easy and fast to roll/reroll. Moreover you have the animatiion that shows when the dice are rolled. I will think about the 3d images
Selecting to keep versus selecting to reroll --> I will think about the X
Visualization of reserve dice --> The turn you are in is clear from the number of dice displayed on the screen
Score written on scores heat --> I will think about it
Pls check.
I need to find another multi-player game to see how the other players' progress shows up. I must have missed it in the last one I played. Multi-player games are hard to find so far.
Just checked your changes on a solo game and I really like the implementation. I definitely think the red x is an improvement and also gets rid of the confusion about what dice I've rolled.
The scores written on the scoresheet looks great. In my opinion, that's a big improvement.
I appreciate it!
It would be difficult to display 7 boards on the same page, expecially for the mobile phone.
In turn based multi-player, since anyone can trigger a scoring break, not knowing how close other players are can be pretty detrimental. I'm not sure how you would provide that information, though, for that many players.
Maybe just showing a set of numbers for each player for how high they are on each track, or possibly a board or a selectable overlay that shows all the players colors on one board?
Then again, I might be alone in wanting something like that.
Since it is already suggested here, I will just add on...
We were playing a two player game, and it was weird/difficult to have to try to remember what was going on on the other board. Both players at our table thought this would be a useful feature and would make gameplay better.
Since you are affected by what the other player does, having the board be hidden during your turn makes it confusing.
This game can be played with no limit of max number of player. I limited it to 7... and it would be difficult to put on a single web page, visible on mobile phone, 7 different boards.
In turn-based, though, you rarely or never see the game during another player's turn.
One way around it might be to restrict the game to real-time only when it goes to beta. I know of at least one other game that has done that.
Please check it
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
