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#29897: "ELO system (for Spades) unduly penalizes player for being teamed with weaker player."
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The existing ELO calculation after a win (or loss) treats the result as a win (loss) against each of the opponents, **and a tie with the player's partner**. That means that if you are paired with a weak player, ot only is winning more challenging (which is fine, luck of the draw) but also your ELO is docked because of partner's weakness.
As an extreme example, say a 600 is paired with a 20 ELO, playing against a couple of 310 ELO opponents, and everybody has K=20. If the 600/20 team wins, the 600 gains about 4 points against each opponent, and ties his partner, which is about (-18+2)/2 = -9 ELO points. The sum is -1, so the expert player, having beaten a couple of strong players despite being paired with a beginner, would *lose* about half an ELO point. Since the odds of winning, based on linear approximation using the combined ELO's, were about 50%, that expert (and his partner) should have gained 10 points.
The best solution is to treat the game as a two-player game, using the pair-averaged ELO rating for each pair to determine the effective ELO. If that is awkward within the overall BGA framework, then at least the system should not be indicating a tie against your partner.• 브라우저가 무엇입니까?
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Supergravity • 아직 개발자가 분석하지 않은 제안입니다:
2020년 12월 11일 23:16 • It is plausible that it would be better to simply add (instead of averaging) the pre-game ELO ratings of a pair; this would double the ELO difference compared to the suggested method, and slightly increase the difficulty of advancing to expert and master in comparison to the suggested averaging calculation.
zingadoodle • 아직 개발자가 분석하지 않은 제안입니다:
2020년 12월 25일 19:03 • This "Fix" could be applied to other team based games (tock in 2 vs 2 mode).
ufm • 아직 개발자가 분석하지 않은 제안입니다:
2020년 12월 25일 19:11 • boardgamearena.com/bug?id=11297
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
It is not only for Spades, but for the entire team game (Belote, Tock, etc.).
Just Keep Climbing • 아직 개발자가 분석하지 않은 제안입니다:
2021년 4월 30일 16:49 • Also see bug #39922 where I reported the same problem for spades.
Xx_555_d3str0y3r_xX • 아직 개발자가 분석하지 않은 제안입니다:
2024년 7월 3일 23:26 • This is a huge issue in a game where partner synergy is of high importance.
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