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#31597: "Solve issues with timing of calling TIchu while passing"
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Confirming the Pass before someone calls Tichu limits your choices but waiting until after gives you more choices. This promotes slow play• 브라우저가 무엇입니까?
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보고 이력
Cloudy • 아직 개발자가 분석하지 않은 제안입니다:
2021년 1월 10일 2:06 • Normally, face to face, if you have played your pass face down in front of you and not passed them yet you can respond to a Tichu by picking the cards up and changing your pass.
Since this can't be one on BGA then you shouldn't hit the confirm button quickly so that you can respond to a Tichu. It would be better to allow players to redo their pass if someone calls Tichu during the pass.
If my partner calls Grand Tichu my pass may be very different than if they didn't and I need someway to change pass.
Since this can't be one on BGA then you shouldn't hit the confirm button quickly so that you can respond to a Tichu. It would be better to allow players to redo their pass if someone calls Tichu during the pass.
If my partner calls Grand Tichu my pass may be very different than if they didn't and I need someway to change pass.
yodajacobs • 아직 개발자가 분석하지 않은 제안입니다:
2021년 1월 11일 5:10 • The aspect of promoting slow play can be solved by making a Tichu call made before everyone confirms passes to have the side effect of resetting the pass confirmation state of anyone who already had confirmed what they were passing. That gives them the option to review their pass in light of the new information that someone has called Tichu. That way you can go ahead an set your pass, knowing that if someone calls Tichu you get a chance to change the pass, so there would be no reason to delay an initial pass confirmation just to wait to see if anyone was going to call.
RobRun • 아직 개발자가 분석하지 않은 제안입니다:
2021년 3월 23일 14:56 • I agree with yodajacobs - if people have passed cards and then someone calls Tichu, the pass should reset so you can change if necessary.
dexdouglas • 아직 개발자가 분석하지 않은 제안입니다:
2021년 4월 6일 12:20 • I also agree with YodaJacobs. In an asynch game, if I’m the last to decline Grand Tichu and I’m the first to select cards to pass, my partner might have wanted to call Tichu once they received their new cards but since my pass was already locked in, there’s nothing they can do.
I would add a button that says, “Call Tichu and reset pass.”
I would add a button that says, “Call Tichu and reset pass.”
hakha3 • 아직 개발자가 분석하지 않은 제안입니다:
2021년 4월 11일 1:10 • agree with above that letting people to change their passes if someone during that time called tichu would be really cool. Additionally, with that change we could add that you can start exchanging cards once you decided to or not to call grand tichu without need to wait for others to call it. But I dont mind much just waiting for others grand tichu
jnads • 아직 개발자가 분석하지 않은 제안입니다:
2021년 5월 24일 19:54 • > Additionally, with that change we could add that you can start exchanging cards once you decided to or not to call grand tichu without need to wait for others to call it. But I dont mind much just waiting for others grand tichu
I think grand has to stay separate just because it means you have to start dealing out the deck.
But I do agree that anytime someone calls Tichu during passing it should just reset the entire passing state with a new refreshed game timer.
If two people call it, it resets twice.
I think grand has to stay separate just because it means you have to start dealing out the deck.
But I do agree that anytime someone calls Tichu during passing it should just reset the entire passing state with a new refreshed game timer.
If two people call it, it resets twice.
theChony • 아직 개발자가 분석하지 않은 제안입니다:
2021년 12월 24일 17:27 • I agree that calling Tichu while passing cards should reset the choices for everyone. Please implement this change.
youngathearttx • 아직 개발자가 분석하지 않은 제안입니다:
2022년 1월 6일 7:04 • This seems like a "can of worms" to me. To be fair, wouldn't you have to allow the opponents to change their passes as well? That is going to mess with everyone's hands and strategy . I think it is just a "Quirk" of playing Asynch. I believe passing and calling Tichu is as fair as they can be in Asynch as is it is currently designed. Note: My asynch games last days, weeks, and months. It is great, and I love it. I agree that it is a slightly "different version" of TICHU than playing live. We are lucky enough to have the option to play asynch, live, or both!!! I vote NO on resetting.passes.
dashwood314 • 아직 개발자가 분석하지 않은 제안입니다:
2023년 8월 7일 19:56 •
2023년 8월 8일 13:07 • This is likely getting fixed with a new release next week, see this announcement for details: boardgamearena.com/forum/viewtopic.php?t=31862
dashwood314 • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 14일 10:43 • Sorry for my previous message. I had misunderstood this issue. We are clearly showing the Tichu calls in the pass cards panel, now. So this is done.
But what you are discussing here is about Tichu calls after one player has already passed.
I think it will be fairly hard to implement that all card passing is reset when someone calls Tichu. I agree that this would be the best solution, but you may have to wait forever until this gets implemented, because it takes a substantial amount of time.
Alternatively I could offer the second best option of just not allowing Tichu calls is at least one player (at not all players) have passed their cards. WDYT?
But what you are discussing here is about Tichu calls after one player has already passed.
I think it will be fairly hard to implement that all card passing is reset when someone calls Tichu. I agree that this would be the best solution, but you may have to wait forever until this gets implemented, because it takes a substantial amount of time.
Alternatively I could offer the second best option of just not allowing Tichu calls is at least one player (at not all players) have passed their cards. WDYT?
EpicDim • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 14일 17:51 • That would be a good work around. Either wait until it's announced until everyone has passed or not allow it. With turn based, not allowing it could mean that you would not be able to call before the first trick is led.
yodajacobs • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 14일 18:40 • I'm not sure that workaround adds anything. The initial complaint is about the current situation promoting slow play. As EpicDim indicates, the workaround would create a situation with turn-based where you wanted to call Tichu prior to the first lead but wouldn't have the chance because someone else leads the first trick while you don't have the table open ready to pounce. Your only way to avoid that would be to wait so that you were the last person to set their pass. Still promotes slow play, albeit maybe in a smaller number of cases. (Having two people who were of such a mind likely is a vanishingly small circumstance but would lead to deadlock as both waited to be last.)
Even if the workaround is added, I suggest keeping this bug open for the harder fix.
Even if the workaround is added, I suggest keeping this bug open for the harder fix.
ufm • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 15일 2:12 • How about adding Tichu call steps just before exchanging cards and just after exchanging cards (but before the first trick lead), like Grand Tichu call steps?
ufm • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 15일 2:16 • With this solution all players are assured to have equal chances to declare Tichu before and after exchange.
Also, if this gets implemented, declaring Tichu DURING exchange should be blocked as it becomes redundant and promotes slow play as other comments say.
Also, if this gets implemented, declaring Tichu DURING exchange should be blocked as it becomes redundant and promotes slow play as other comments say.
RobRun • 개발자에게 이 제안을 구현할 의향이 있습니다:
2023년 8월 18일 21:43 • I would be in favour of this solution, although I recognise that there is also something to be said for the status quo.
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