#31971: "Better access to trades"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
-
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v87
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io). 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v87
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v87
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v87
-
• 디스플레이 문제를 설명해주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io).
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io). 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 브라우저가 무엇입니까?
Google Chrome v87
보고 이력
I have also tested with less wide screens, but wider screens might not look as good.
Can you show me a screenshot of what your screen looks like?
2. I can look into alternative trade options.
3. I can make it so if it would require taking dept it will not auto pay, that will be a simple fix.
4. I wasn't sure how much help I should provide the players, but that seems like an ok compromise.
5. This is a bigger one, but I can definitely start by moving the resources, they can go at the top of the player Building/Rail Lines area, and be made bigger.
Once I get that I can look into using those for trades/ showing building costs.
Should other player Resources also be moved to their player tableau areas? or do you think they are fine in the player Score area?
I have recently added logic so when a building is selected I update the Build Button, I can update other UI elements at that time based upon which building is selected (which could use the building cost as I also have that info).
imgur.com/a/M0GATCm
I would probably keep opponent resources in their score areas? Not sure. The thing is that their tableaus are often off-screen so putting the resources there does not seem helpful.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io).
