#40617: "poor position of map target for cubes"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
-
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Mozilla v5
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • 브라우저가 무엇입니까?
Mozilla v5
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • 브라우저가 무엇입니까?
Mozilla v5
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Mozilla v5
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Mozilla v5
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • 브라우저가 무엇입니까?
Mozilla v5
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Mozilla v5
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • 브라우저가 무엇입니까?
Mozilla v5
보고 이력
I understand your point fully, but the reason I've gone with aiming for the centre of segments and not the front of them comes down to this being a simulation of a boardgame and not a simulation of a car race.
That is: if we were developing an online car race simulation, we'd DEFINITELY have the cars and cubes up against the front lines as you say. But we're instead simulating the experience of playing the boardgame (albeit with some nifty helps like snail trails, which are mainly to help people cope with the the turn-based nature of online play). When people play the boardgame, there is a tendency (obviously this is a generalisation) to put pieces roughly in the middle of the spaces rather than to move them to the front. It's nice, clean, easy to track and looks good and balanced.
That's what we're aiming for here.
I understand that it occasionally turns up some odd results with the snail trails, which for me is the strongest argument for "that's a bit suboptimal", but I don't consider that to be an actual problem: again, the snail trails are to assist players in getting a quick glance at who has moved where since their last turn, and in that regard they work fine: they're not intended to be a simulation of exactly how the car moved.
If I was hearing that the "cubes and cars in the middle of squares" approach was causing actual confusion, I'd give changing some serious consideration, but I haven't had that reported as being a problem. The abstraction of having cars and cubes appear in the middle of squares (including some curvy snail trails as a result) seems to not be causing any uncertainty or mistakes, so the decision between having cars and cubes at the front of or middle of segments is essentially a stylistic one.
I've checked all of this past David Short (the game designer) and he (like me) also fully understands the argument you're making, but is also happy to continue with the current approach.
Thanks again! I'll let you know if thoughts change.
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
