#47816: "I recommend taking a look at the implementation on http://www.boiteajeux.net"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
-
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • 브라우저가 무엇입니까?
Google Chrome v92
-
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • 브라우저가 무엇입니까?
Google Chrome v92
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
-
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • 브라우저가 무엇입니까?
Google Chrome v92
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v92
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • 브라우저가 무엇입니까?
Google Chrome v92
보고 이력
The click to toggle which player board you can see is very nice, but I'm not sure how I can do anything like that while keeping the "look and feel" of a BGA game. I could certainly put on some links to make scrolling easier (eg "scroll to this player's board" in the player panel). Or perhaps even bring it up in a dialog. I would welcome suggestions, if you have any!
Finally, I disagree that "it fits all vital information in 1 screen without any need for scrolling". If you have a wide screen that's probably true, but on my smallish laptop I have to scroll horizontally, which for me (and I think for most) is much more inconvenient than scrolling vertically. And on mobile it's obviously going to get a lot worse. (Tried shrinking my browser window to see if BAJ does anything special, but it appears that you just have to scroll even further horizontally. Even if you think that's better than vertical scrolling, the way BGA implements sizing for mobile is going to make it very hard to implement.)
As far as I understand it - and I've played quite a few games on BGA - this format of the "shared board" at the top and individual player areas below is a "standard" on BGA and I wouldn't really want to change it. I don't think I've seen any game where there is a main "player area" (as opposed to the player panels) to one side of the map/board.
That's NOT to say that I'm not looking to improve things. I've had a few other comments about the amount of scrolling and am working on reducing the gap between the map and the player boards (which I have noticed is particularly far-too-big on the standard 2-player map). And the interface will already put player boards side by side if the screen is wide enough, which will mean you don't have to go quite so far down to see all the boards - I'll see if I can do anything to make that more likely to happen.
Thank you again for the suggestions. I will look to see what I can do and get back to you. But unfortunately I don't think I can make dramatic changes to the overall layout. Please let me know if you have any specific suggestions!
My main gripe at this point is the unnecessarily large gap between my cards in hand and my tableaux, to the point that I cannot view both simultaneously. I don't mind having to scroll down to view others players' boards since that information is not very vital, but I'd like my own stuff to be fully visible without any scrolling.
Is there a way for this gap to be shrunk? Ideally, it should be just large enough to accommodate 5 cards tucked into tableaux but no larger.
Other suggestions on how to make things slightly more compact vertically:
- Eliminate the "Deselect All" button or move it to the same row as the "Offering Help" button.
- Add a slider to reduce the size of cards in hand.
imgur.com/FO1EekX
The red rectangle shows the gap, which isn't unreasonable.
I think the best way to minimize vertical space usage is to make cards in the tableaux overlap more by obscuring the text portion of covered up cards. This is what BAJ does. The iconography on the cards is plenty descriptive and once someone has played a card, they presumably understand its function and don't need a constant text reminder. If in doubt, they can always mouse over the card to bring up the tooltip.
Thanks for your comments.
As you note, the vertical gap that is there may look too big at the start of the game but it's there to accommodate having 5 cards stacked in a column - trust me that if it's made much smaller then a column of 5 overlaps things above it in unpleasant ways.
While I take your point about making the cards overlap more, I prefer not to do it this way for a few reasons. The main one is aesthetic - the temple column is offset below each of the others, and this is by an amount that corresponds to the size taken up by the card text as well as the iconography. I've just checked this with my physical copy of the game and can confirm that this is the case there too - if the cards overlapped so as to only leave the iconography showing, then either the bottom cards of each other column would overlap the player board, or that bottom temple card would be a lot further below the next card than the other gaps, which would look strange.
Finally, note that there is a user preference option (from the menu at the top-right) to place your hand below your tableau instead of above it. That might be more to your preference, since it means you can see your hand and the bottom cards in your tableau closer together? (The downside of course is that there's a bigger gap between your hand and the map - assuming your screen isn't large enough for them to appear side by side.)
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
