#60558: "Exclude Certain Cards"
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무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
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# | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v90
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v90
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 브라우저가 무엇입니까?
Google Chrome v90
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 브라우저가 무엇입니까?
Google Chrome v90
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v90
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v90
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v90
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 브라우저가 무엇입니까?
Google Chrome v90
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v90
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
There are a couple cards we would like to exclude as they are quite powerful. The negative points card and the instant win card• 브라우저가 무엇입니까?
Google Chrome v90
보고 이력
But I like the instant win card. It fails most of the time and adds some nice tension. For me, this *does* feel like the game.
But having just one "take that" card - and a powerful one at that - is pretty terrible.
The problem is that it is the only negative point card in the game. The whole strategy of the game can be destroyed by whoever manages to buy it first. Some players build points slowly, gaining a point or two every round. Some play by gaining large points. If the Gordon is kept it forces everyone to ensure their point gains are large enough to overcome it. I’ve seen games played where players were well into double digits and had a good engine going only for the Gordon to show up and almost reset everyone’s score to zero. If it shows up early it’s a game killer.
We just all agree to never buy it, but then it leaves an unused card in the mix. All my friends and I that do own it, we don’t even let the card into play.
The Destroyer slows the game down to a point of not being fun. If one card can alter everyone else's strategy, it's too powerful. No one suggested that whoever has it wins all the time. But I would be interested in the statistics of wins for that one card. It certainly alters the game significantly.
Again, it would just be an option to remove those cards. Thanks for considering.
I say leave well enough alone. Where does it end? There are other really powerful cards depending on the situation. Short of starting a new feature request, I'd rather see some of the expansions included (Dreadnaught, Biodome) as a selectable setup choice, using the entire pack and not cherry picking, rather than a feature to exclude certain cards.
my $0.02
There are 36 level 3 ship cards. If the Destroyer is determining the winner more than 1/36 of the time then it's too powerful.
Re: "where does it end", it ends with the two cards that people want to be optional. I have not heard from anyone else that there are other cards that people think are two powerful.
How would it hurt the game to offer the option?
Both because it's a bit OP and because it can significantly increase the game length.
I have never seen anyone win with the "You win" card.
I once was close and I enjoy the fact that this card can give a glimmer of hope in a game where you could not setup a proper engine.
What is the harm of adding an option?
In terms of power, there are other cards which are more 'powerful' - ie. have a bigger/more frequent effect on the outcome of games than either of these cards.
I can't say that I personally like either of the cards, especially when used against me, but that's not a reason to take them out of the game.
Reasoning : It is imho stupidly strong in 4/5 ply games where you can have it as red card. I've had a long time since my probability math/statistics studies but, chance of NOT getting 7 (ignoring all counters like roller can chance number(s) but also ignoring player having THE card can alter rolls of sums of 6, 5, .. into 7) is 5/6. This because getting 7 with 2 dice is exactly 1/6. And chance for counter effect is 1-1/6 = 5/6. Sorry for all english math students, I have never studied maths in english. I know my math vocabulary is lacking. :/
So chances in (situation where THAT card is on red row) is activated on you turn is by : number of players | Chance:
#players | chance
2 | 17% (1 - 1* (5/6) )
3 | 31% (1 - 2* (5/6) )
4 | 43% (1 - 3* (5/6) )
5 | 52 % (1 - 4 * (5/6) )
Well, tbh I haven't seen almost anyone playing this game with full 5 players, I do not recommend myself. (hint: sweet spot is 3 players). But there are still 2 arguments to be made to say why this card is not the best option to be in game or alternative why pacifists should have "pls, no" -option for THE card.
1) On 2 players percentage is so low and it is more of a game state that determines should or not you try it. Already on 3 players you lose much more control, there are card available to buy before you can react and still having 31% chance on RED side to activate ( you have better but not totally full control if that can happen.) Personally I do not like these odds, I do not find them fun.
2) This card works solo. It doesn't need any other cards (like "you win"-card, which I love as an alternative win condition.) Those need prework. Actually, if you can think your strategy around THIS card, it makes experience worse IMHO for all other players. They can only try to avoid it at all cost, and there is no bulletproof way (except : you can maybe(?) have 2 cards : "choose a number for a die" .. but that is hardly the usual way. Those need to be refueled before THIS BAD, BAD, ************* CARD).
"I can't say that I personally like either of the cards, especially when used against me, but that's not a reason to take them out of the game."
I usually don't like to alter games or rules of any games in any way. This card for reasons given above why I do not follow my usual rules in this cards case.
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