#77428: "Ability to click Condition Card List and gray out cards we think we know are in use"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 브라우저가 무엇입니까?
Google Chrome v108
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 브라우저가 무엇입니까?
Google Chrome v108
-
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 브라우저가 무엇입니까?
Google Chrome v108
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
• 브라우저가 무엇입니까?
Google Chrome v108
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • 브라우저가 무엇입니까?
Google Chrome v108
보고 이력
I would wager to say most people don't wait around 30 minutes for one table of one game — meaning they queue for multiple tables at various games — meaning they are a lot more likely to get matched to another game before a Narabi table fills :')
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
