#79735: "Endgame condition triggered incorrectly"
무엇에 대한 보고입니까?
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
| # | Status | Votes | Game | Type | Title | Last update |
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상세한 설명
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• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
We haven't finished game yet, most recent move
• 브라우저가 무엇입니까?
Google Chrome v109
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• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io). 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
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• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
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• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
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• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
We haven't finished game yet, most recent move
• 브라우저가 무엇입니까?
Google Chrome v109
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• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
We haven't finished game yet, most recent move
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• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Google Chrome v109
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• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
We haven't finished game yet, most recent move
• 브라우저가 무엇입니까?
Google Chrome v109
-
• 디스플레이 문제를 설명해주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io).
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
-
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io). 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
-
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• 브라우저가 무엇입니까?
Google Chrome v109
보고 이력
I've just tried looking at this - but the game is still ongoing and the in-game reply seems to not be working for some reason, so I can't see what the sequence of actions precisely was that triggered the end of the game. The log gives no cause for concern though - it seems the Green player on their turn moved some armies, triggering a couple of attacks in the process (by surrounding barbarian villages) that drained all the remaining barbarian VP from the board thus triggering the end of the game.
Are you saying that one of the attacks happened when the village was not surrounded? If so (it seems unlikely to me given the number of games played with no bug reports around this - but I don't want to say it's impossible!), I'm happy to look into it, but it looks like I can't see what happened until the game has actually been finished.
I see the game has now finished and I was able to play through a full reply. I see nothing wrong with how the end of the game was triggered - so I am marking this as "not a bug", however feel free to still comment if you think I've missed something, I can change the status back if needed.
I agree the end of the game came rather suddenly, especially from your point of view - but it was all perfectly legitimate. Your opponent played their third War Elephants card, this activating all 3 of them one after the other. Since each of these cards allows ALL the player's armies (3 in this case) to be moved (each up to 2 spaces) if the player wants, 3 activations of these in a row can change the situation on the map quite a bit. If you play through the replay you will see that at various points, the remaining barbarian villages with VP on them were surrounded, and therefore resolved - all according to the rules, which I note says, in relation to attacking barbarian villages: "This attack happens
immediately (the round pauses until the attack is resolved) when both of the the following conditions are met:" (before listing the 2 conditions which I assume you know). So everything happened according to the rules, as far as I can see.
I guess this was a turn-based game and, coming back to the table after your opponent's move, you saw barbarian villages depleted at a point when they were no longer surrounded. But this was only because your opponent, who had moves to spare, chose to move some of their armies away from their surrounding spots after the villages were depleted. If you replay each step carefully, you will see that no VP were claimed except at a point when the village had just been surrounded.
I hope this helps you to understand - feel free to comment again to ask me anything.
Thanks for playing!
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- 이 버그(좋은 예시)에 대한 스크린샷이 있으면, 호스팅 서비스의 그림을 업로드하고 링크를 복사/붙이기할 수 있습니다 (예를 들어 snipboard.io).
