알테이
알타이의 노인이 이끌며 인류 정착민들이 당신의 조상 땅에 도착하는 것을 마주하세요.
그들의 혁신을 받아들이거나 고대 전통을 유지하면서 왕국을 확장하고 지식을 키우고 건설하는지 결정하십시오
알타이: 문명의 새벽은 신화적 시대에 설정된 알알알타이 문명 게임입니다.광대한 대陸 안에 있는 고립된 지역에서, 네 개의 신비로운 사회는 수많은 년 동안 서로 다른 문화를 키우고, 취약한 균형을 유지했습니다.이제 그들은 새로운 도전에 직면하고 있습니다. 고급 공예품과 무기를 가진 인간 정착민의 흐름입니다.
알타이의 장로들 중 하나의 지도자로서, 당신은 이 도전에 어떻게 반응하는지 선택할 수 있습니다.
게임 보드는 다양한 지형 유형과 자원으로 특징을 가진 네 개의 분파가 충돌하는 지역을 묘사합니다.
플레이어는 각각 독특한 시작덱을 가진 4개의 파벌 중 하나를 사용하며, "기본" 카드 숫자와 몇몇 파벌 카드의 수에 차이가 있습니다.
각 차례 동안 플레이어는 카드를 통해 자원을 생성하고, 새로운 정착지를 건설하고, 보드 전반에 확장하고, 상대에게 전략을 사용하며, 새로운 카드를 얻어 기존 사람들과 새로운 사람 및 그들의 기술이 통합된 것을 상징합니다.
플레이어 수: 2 - 4
게임 시간: 79 mn
복잡성: 3 / 5
알테이 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
알테이 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Starting Decks
- Earthfolk: Colonist, Digger, Hunter x3, Village x2, Warrior x3
- Elvenfolk: Hunter x5, Loremaster x2, Village x1, Warrior x2
- Firefolk: Hunter x3, Shaman x1, Village x2, Warrior x4
- Smallfolk: Craftsman (Lumber) x1, Craftsman (Stone) x1, Hunter x3, Spellweaver x1, Village x1, Warrior x2
Game Turn
On your turn, you may play the action cards in your hand or use the effect of any card you previously played on the table. You may perform any of the activities below in any order you want:
- - produce resources
- - acquire new action cards
- - build settlements
- - combat
- - develop achievements
Acquire New Action Cards
- - You cannot in a single turn acquire the same action card two times.
- - Note that some of the action cards have a greater cost then the rest of the cards. This is because they are worth 1 VP at the end of the game as indicated in the upper left hand corner of the card.
Build Settlements
You can build Settlements:
- - in a territory with one or more of your Settlements (up to a maximum of four), or
- - in a free territory (without a Conquest Marker or opponent's Settlements) adjacent to at least one territory with one or more of your Settlements
Combat
To initiative combat, you must use at least one card from your hand that depicts a red sword icon (⚔️). You cannot attack a territory that has no Conquest Markers or enemy Settlements on it.
Attacking a Neutral Territory
A neutral territory is any territory that has a Conquest Marker on it. Select a territory adjacent to the neutral territory that contains one or more of your Settlements. Discard cards with the sword icon until the sum of the Settlements in a single adjacent territory and the number of sword icons on the cards you discarded exceed the number on the Conquest Marker. Collect the Conquest Marker. If the Conquest Marker depicts a resource, you will immediately produce one resource of the depicted type.
Attacking an Opponent
To attack an opponent, select a territory on the board where you have at least one Settlement and an adjacent territory with at least one enemy Settlement that you want to attack. Discard one or more cards with one or more sword icons on it. Sum up the number of sword icons you have discarded and the number of Settlements of your territory. That is your attack strength.
End Game Trigger
The end of the game is triggered when either of the following happens:
- - a player places their last Settlement
- - a player has no Settlements on the board
Should either of the above conditions be triggered, play until the end of the round so that all players have had an equal number of turns. The game is then over.
Victory Points
- - VP value of each developed technology; VP value of each developed wonder (up to a maximum of 7 points), plus 3 VPs if the player completed their secret wonder
- - VP value of the action cards in the player's deck
- - 1 VP for each territory with at least one of their Settlements, plus the value of the VP marker in that territory, if present
- - 1 VP for each captured opponent's Settlement
- - 1 VP for each 3 points of captured Conquest Markers (sum their value, divide by 3 and round down)
The player with the most VPs is the winner of the game. Break ties using the scores in categories in the order indicated above (that is, technologies first, then wonders, and so on).
FAQ
1. Why can't I archive my card with Writing?
You will be prompted to archive your card at the end of your turn.
2. How can I view my discard pile?
You can look at your discard pile by hovering your mouse over your discard pile (the grey icon) on the side. Note that you can only view your discard pile on your turn.
