아쿠아티카
아쿠아티카는 깊고, 배우기 쉬운 바다 왕국의 패밀리 엔진 빌딩 게임입니다.
이 게임에서 당신은 드넓은 바다의 왕들 중 하나가 되어, 그들의 영역을 번창하게 하기 위해 고군분투하게 됩니다. 이 게임에서 이기기 위해, 지역을 정복하거나 구입해야 하고, 새로운 캐릭터를 고용하며, 게임이 끝날 때 점수를 주는 목표를 달성해야 합니다. 그러기 위해서, 손에 있는(각각 독특한 액션을 가진) 카드를 플레이하고 조합해야 합니다. 쉽게 생각하지 마세요! 전략을 잘 짜면, 한번에 액션을 10개까지 할 수 있습니다.
당신은 수많은 신비한 바다 생물들을 만나고 손에 넣게 됩니다. 그들을 도움을 받아 미지의 지역을 탐사하고, 발견한 지역을 올려 왕국을 더 깊이 있게 만듭니다. 이러한 요소는 트리플 레이어 개인 보드와 카드를 올리는 독특한 메커니즘으로 구현하였습니다.
플레이어 수: 2 - 4
게임 시간: 34 mn
복잡성: 2 / 5
아쿠아티카 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
아쿠아티카 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
OVERVIEW
In Aquatica, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins!
ON YOUR TURN
On your turn, you must:
- Play 1 Character card from your hand and perform its ability to the fullest extent possible.
- Discard the card to your personal discard pile.
You may also perform any number of additional actions, before and/or after playing your Character card, in any order:
- Activate a ready Manta (flipping it to its tired side) to gain a resource or trigger a special effect.
- Exploit a Location Depth to gain the displayed resource or effect then slide the Location card up one step.
Note: You can only gain resources (from mantas or locations) if required by your main action, and those are the only additional actions allowed during your main action. The other additional actions must be performed before or after, but not during your main action.
MAIN ACTIONS (Character Cards)
Each Character card allows one of the following (depending on the card’s ability):
- Recruit – Pay coins to gain a Character card from the display.
- Buy a Location – Pay coins to gain a Location card and place it on your board.
- Conquer a Location – Pay power (Tridents) instead of coins to gain a Location and place it on your board.
- Raise a Location – Slide a Location card up to access depth bonuses (resources or effects) or gain Mantas.
- Score a Fully Raised Location – Move it to your scoring pile.
- Scout (optional) – Refresh the Location display:
- Discard the top row of Locations.
- Move the bottom row to the top.
- Refill the bottom row with new cards from the deck.
PLACING LOCATIONS AND USING MANTAS
- You must have an empty slot on your board to place a new Location.
- Locations are raised step-by-step to unlock resources and effects.
- Fully raised Locations may grant a Wild Manta if they have a manta icon, but they don’t provide points unless scored.
- Only fully raised Locations can be scored.
- Mantas are reusable: flip them to use, and refresh them with abilities like Matrona or Mantas Leader.
- All resources are temporary and only usable during your turn.
ACHIEVING GOALS
There are 4 shared goals shown on the board. When you meet a goal's condition, you may:
- Place one of your color Mantas (ready or tired) on the leftmost empty space of each goal fulfilled that turn.
- Each goal may only be claimed once per player.
- Claiming a goal earlier gives more points!
END GAME
The final round is triggered when any of the following occurs:
- A player has claimed all 4 goals.
- The Location deck is empty.
- The Character deck is empty.
After one final turn for each player, the game ends.
SCORING
At the end of the game, players score:
- 1 point per Character card in hand (including your King). Discarded cards do not score.
- Points shown on Locations in your Scoring Pile. Locations still on your player board do not score.
- Points from goals, based on the position of your Mantas in the Goal area.
Tiebreakers:
- Most Mantas in personal supply.
- Lowest-numbered King card.
KING CARDS (Optional)
- Each player starts with a King card in hand.
- King cards provide a unique ability and count toward Character-based goals.
- They also count as scoring cards in hand at the end of the game.
- In case of a tie, the player with the lowest-numbered King card wins.
VARIABLE GOALS (Optional)
- The 4 default goals are replaced with randomized goal tokens.
- These offer alternative objectives and different scoring conditions.
- The active goals are always visible on the board during the game.

