아시리아
아시리아 게임은 Emanuele Ornella에 의해 디자인되고 Ystari Games에 의해 출시되었습니다.
플레이어 수: 2 - 4
게임 시간: 34 mn
복잡성: 3 / 5
아시리아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
아시리아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Summary of the game
GAME TURN
Farming
- Sowing: the first player draws 5 Food cards twice and places them in order
- Harvest: in turn order, each player chooses one of the 2-card columns
- New turn order: depending on the columns that are chosen, a new turn order arises
Expansion
Each player, in turn order, performs all of the actions below.
- New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
- Resupplying:
- Using their cards, the player resupplies their huts
- Famine: unsupplied huts are removed from the board
- Using their cards, the player resupplies their huts
- Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
- You can’t build a well next to a ziggurat.
- Wells can’t be placed between the two rivers.
- Wells can’t be placed on top of other wells.
- Building a well is not mandatory.
- A player may build several wells in the same turn.
- Once a well is built, it remains in place until the end of the game.
- The stock of wells is limited, so you cannot build more wells than what the stock contains.
- Earn Victory Points for villages and for constructed ziggurat levels:
- 1 VP if Above/Below River Hex
- 2 VP if Between River Hex
- 1 VP/Constructed Ziggurat Level
- Collect Camels (max 10 total):
- 3 for 1st hut on each river
- 2 per each additional river hut
Actions
Each player, in turn order, spends their camels (totally or in part)
- Build / extend a ziggurat (Cannot build on rivers or next to wells)
- Create intrigue in Assur
- Make an offering to the gods (Up to 3 camels)
- Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)
End of turn
If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.
FLOOD
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
- Flooding: each hut located on the river is removed
- Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
- Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
- Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
- Next reign : place the Bonus card (4-players); place a new Expansion card.
END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)
WITH 2 PLAYERS
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.