수상한 손님들: 월튼 케이스
수상한 손님들은 무한한 리플레이성을 자랑하는 독보적인 추리 게임입니다. 월튼 씨의 살인 사건을 너무나 다양한 방식으로 재현할 수 있어, 똑같은 게임을 다시 플레이하는 일은 절대 없을 겁니다! (물론 월튼 씨는 여러분이 이렇게 하는 것에 대해 고마워하지는 않을 겁니다.)
이 게임은 진정한 탐정 능력을 발휘해 각 사건을 해결하도록 도전합니다. 미스터리를 풀기 위해서는 용의자들을 심문하고, 가정부와 직원들에게 질문을 던지며, 범죄 현장을 조사하고, 월튼 저택 곳곳에서 단서를 찾아내고, 경찰 보고서를 검토해야 합니다. 이 모든 과정을 상대방과 정보를 주고받거나 숨기면서 진행하게 되니, 탐정으로서의 모든 능력을 총동원할 준비를 하세요!
누가 월튼 씨를 죽였나요?
범인은 어떻게 그의 목숨을 끊었나요?
범인은 왜 그를 죽였나요?
공범이 있었나요?
'Awkward Guests'의 핵심은 간단합니다. 플레이어는 6장의 카드를 손에 들고 있으며, 각 카드에는 점수(제공하는 정보의 양에 따라 1, 2, 3점)와 여러 단서(즉, 카드 정보의 주제)가 있습니다. 자신의 차례가 되면, 자신이 관심 있는 두 가지 다른 단서에 대한 정보를 요청합니다. 나머지 플레이어들은 요청된 정보를 포함한 카드를 제안할 수 있으며, 플레이어는 자신의 손에 든 카드를 통해 제안한 플레이어에게 그들이 제안한 점수와 동일한 점수를 대가로 해당 카드를 교환할 수 있습니다.
각 라운드가 끝나면 플레이어는 사건을 해결할 수 있습니다. 사건을 해결하지 못하면 플레이어는 손에 든 카드 일부를 버리고 새로운 카드 세 장을 받습니다. 사건을 가장 먼저 해결한 플레이어가 승리합니다.
플레이어 수: 1 - 8
게임 시간: 29 mn
복잡성: 2 / 5
수상한 손님들: 월튼 케이스 및 다른 게임 1429개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
수상한 손님들: 월튼 케이스 및 다른 게임 1429개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Awkward Guests: The Walton Case
This is a deduction and information-trading game. All players try to solve the murder on Mr. Walton. The first player to do so correctly, wins the game.
Each player has their own investigation sheet (private to them) to keep track of the information they learn during the game.
Goal
Be the first player to correctly solve the case by identifying:
- - WHO killed Mr. Walton?
- - WHY did they kill him (motive)?
- - HOW did they put an end to his life (weapon)?
- - Was there an ACCOMPLICE and, if so, WHO and WHY?
(For Beginner / Very Easy / Easy cases there is never an accomplice.)
Information in the game
Each card has:
- - an information value (1–3), representing the amount of valuable information, and used to price exchanges;
- - references (suspects and/or rooms) showing what the info is about;
- - the case-related information;
- - how the information can be denoted on the tracking sheet.
Round structure
The game is played in rounds. In each round, every player takes one turn (anti-clockwise). Each turn has 3 phases:
- - Inquiry Phase
- - Offer Phase
- - Exchange Phase
After all players have taken a turn, the round ends with a Solution Phase. If no one has solved the murder in this phase, the game continues with the Discard Phase.
Your turn
1. Inquiry Phase (ask for 2 references)
On your turn, you must request information about exactly 2 different references:
- - suspects (the 6 guests), and/or
- - rooms in the mansion.
So you may ask for: 2 suspects, 2 rooms, or 1 suspect and 1 room. Arrows are used to show all players which 2 references have been chosen.
2. Offer Phase (others offer relevant cards)
Starting with the player to your right and continuing anti-clockwise, each other player may prepare an offer:
- - They may offer any number of cards from their hand, or choose not to offer any cards at all;
- - Every offered card must contain at least one of the references you requested.
- - The offered cards are placed face down and a marker with the offer value (the sum of information values in the offer (1–3 per card)) is placed on top of it.
Offers are final once declared.
3. Exchange Phase (you choose and pay)
After all offers are made, you choose whether to exchange and with whom:
- - You may exchange with as many players as you want this turn;
- - For each chosen offer, give that player cards from your hand (any references allowed) totalling at least the offer value.
- - Exchanges are always for the full offered value. You cannot negotiate for part of an offer.
All chosen exchanges are executed and players add received cards to their hands.
If no one makes an offer, instead draw 3 cards (if possible), and your turn ends.
End of the round
Solution Phase (everyone decides at once)
All players still in the game simultaneously choose:
- - Solve now, or
- - Continue investigating.
Players who choose to solve determine their full accusation:
- - murderer;
- - motive;
- - weapon;
- - plus accomplice + accomplice motive (if they believe there is one).
(Recall that for Beginner / Very Easy / Easy cases there is never an accomplice.)
Then each solving player checks against the official solution (on BGA this is handled automatically, following the app rules).
If a player is completely correct, the game ends and they win;
If a player is wrong, they are not eliminated.
- - As a penalty, that player is NOT allowed to participate in the Solution Phase of the next round.
- - Neither their guess nor the correct solution is revealed.
Discard Phase (if continuing)
All remaining players discard down to 3 cards in hand.
Then the starting player marker passes to the player on the right, and the new starting player deals cards to refill everyone's hands back up to 6 cards (as far as possible). A new round begins.
If the game deck runs out
When the draw deck is empty:
- - The discard pile is shuffled to form a new deck;
- - The top 3 cards are revealed face up for everyone to examine, then placed into the revealed pile;
- - The rest of the pile is used as the new draw deck.
Useful rules for deduction
- - The police/coroner/housekeeper/service staff do not lie.
- - The innocent guests do not lie regarding who they were with at the time of the murder.
- - The Berwick Sisters count as 2 guests but move and act as 1.
What the different card topics usually tell you
- - Alibi info: where suspects claim to be at the time of the murder (only certain rooms are valid alibi rooms). If two suspects claim to be together (and vice versa), then either both are innocent, or they are the murderer and the accomplice.
- - Motive info: supports or dismisses possible motives. If all three motives of a suspect are dismissed, that suspect is innocent.
- - Conspiracy info: hints about possible accomplices. If there is an accomplice, staff will always find them conspiring, but some conspiracies can be red herrings. The accomplice only helps by giving an alibi (same room at murder time) and does not reveal the murderer's motive (and vice versa).
- - Weapon info: each weapon leaves two signs; missing either sign dismisses the weapon. The Study (crime scene) references often eliminate many weapons.
- - Opportunity/Movement info: who could reach the Study, and which rooms the murderer could have passed through. If a suspect cannot reach the Study via allowed routes, they cannot be the murderer.
2-player differences
Play according to the rules above, with these changes:
- - Inquiry Phase: request information about 4 different references instead of 2 (any mix of suspects/rooms).
- - Exchange Phase: cards you receive are not kept. Both players look at received cards, take notes, then immediately discard them.
- - If the active player receives no offer, they draw 2 cards, take notes, then immediately discard those cards.
Solo mode
Play according to the rules above, with these changes:
- - Setup: You are assigned a starting score based on the difficulty level chosen.
- - Inquiry Phase: no change
- - Offer Phase: You will be offered up to 3 card/point combos related to the references chosen, and 1 card, worth 1 point, that is not restricted to the references.
- - Exchange Phase: Points will be deducted based on the offer chosen. Prior cards in hand will be discarded.
- - Solution Phase: An incorrect guess does not end the game, however it does disqualify you from guessing in the next round.
- - Goal: Find the correct solution with points remaining.
