맥주와 빵
맥주를 빚고 빵을 굽는 두 전통으로 대결을 벌이는 두 마을의 경쟁에 뛰어들어 보세요. 여러분은 밭과 자원을 공유하면서 수확, 상품 생산, 능력 향상의 균형을 맞춰야 합니다. 풍년과 흉년이 돌아가며 찾아오는 동안, 맥주와 빵의 생산에서 효율적인 균형을 찾아내야 승리할 수 있습니다.
플레이어 수: 2
게임 시간: 36 mn
복잡성: 2 / 5
맥주와 빵 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
맥주와 빵 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Game Flow & Core Actions
1. Seeding Phase
Replenish fields (as indicated on the little signs in the field--green for Fruitful years, red for dry years):
| Resource | Color | Tokens Replenished (Fruitful Year) | Tokens Replenished (Dry year) |
|---|---|---|---|
| Wheat | Yellow | 7 | 5 |
| Barley | Brown | 8 | 4 |
| Rye | Orange | 6 | 4 |
| Hops | Green | 6 | 4 |
| Water | Blue | All | All |
2. Card Phase
Retrieve harvested cards from last round into your hand.
Draw until you have 5 cards.
Reveal 3 new exchange cards into shared spaces.
3. Action Phase
On your turn, play a card from your hand to make one of three actions:
- Harvest & Store: Collect the resources shown at the top of the card.
- Brew/Bake: Spend the resources shown in the middle of the card (on the chalkboard) to gain the commodity pictured (either beer or bread) by playing it to your brewery or bakery. Then flip the card face-down. It's now sold. (You must have an open space unless upgrades let you hold more.)
- Upgrade & Clean: Remove any facedown cards from the brewery and/or bakery, then slide the card under your side of the board. You gain a bonus on that card.
- In Dry years, you may swap a card in your hand with one in the Exchange card space and do any of the above actions. But you must play that card immediately.
4. Windmill Phase
The player with fewest resources gets the windmill (first player token). In a tie, the token goes to the person who did not hold it in the last round.
Advance the year marker. The game ends after year six.
Endgame & Scoring
Add up the numbers printed on the coins of all sold beer cards. Do the same for all sold bread cards.
Apply any bonuses granted by upgrades.
The lower of the two totals is the player's final score. The player with the highest of those scores wins.
In case of a tie, the player with the higher score of their other commodity wins. If this does not break the tie, player who does not have the windmill wins.
Upgrades
Upgrades are a key part in enhancing your ability to produce beer and bread. Multiple copies of the same upgrade stack (add up), if applicable.
"Collect" a resource means it must be taken from the field/river and put into storage. If all the resources of that type are gone from the field, you cannot collect any more. Any tokens that cannot be stored (due to capacity) must be offered to the other player.
Types of Upgrades:
- Increasing storage capacity.
- Improving resource collection (e.g., get from supply when fields are empty).
- Enhancing cleaning or production
- Flexible resource substitutions
- Scoring boosts
Quick Summary Table
| Phase | What Happens |
|---|---|
| Seeding | Fields are seeded with many (fruitful year) or few (dry year) resources. |
| Card |
|
| Action | Play cards to Harvest and Store, Produce and Sell, or Upgrade and Clean. On Fruitful years, hands are passed to the opponent after a play. On Dry years, you may swap a card with one in the exchange and play it. |
| Windmill | First player token goes to the player with the fewest resources. Year marker advances. |
