카르디아
옛날에 한 젊은 모험가가 늪 속에 갇혀있던 강력한 지니를 구해냈습니다. 그들은 함께 마법의 도시 카르디아를 건설했습니다.
오늘날 도시의 삶은 번영하고 있습니다. 하지만 늪지대의 반란군, 아카데미의 학자, 기계 장치를 사용하는 길드, 모험가의 후손인 왕조 등 4개의 세력이 권력을 놓고 다투고 있습니다.
강력한 인장 반지들을 획득하여 세력들의 호감을 얻는 사람이 카르디아의 차기 통치자가 됩니다. 카드를 적절히 사용해서 상대를 제압하세요!
플레이어 수: 2
게임 시간: 11 mn
복잡성: 1 / 5
카르디아 및 다른 게임 1184개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
카르디아 및 다른 게임 1184개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Duel for Cardia is a little like "Love Letter" but for two players. Each player has an identical deck of 16 cards. Each card has a number and a special ability or effect.
The players each play one card and duel. The card with the higher number wins a Signet Ring. The card that does not win activates an ability that may change the outcome of this or or other encounters.
The player who collects 5 Signet Rings first wins the game.
Gameplay
During each encounter, each player plays a single card from their hand face down. Both cards are revealed simultaneously. The card that has the higher number wins one Signet Ring. The card with the lower number activates its ability.
On a tie, no Signet Ring is awarded and neither ability is activated.
The game moves onto the next encounter, but the previous encounter's cards remain in place. Abilities may affect the winner of the current encounter, previous encounters, or future encounters, or have ongoing effects.
BGA defaults to playing two games. The winner of the best 2 out of 3 games wins.
Since cards are activated simultaneously, the accounting of Signet Rings is not determined until all cards are resolved. If both players have 5, the game continues until a resolved encounter breaks the tie.
End of Game
There are three ways the game can end.
- If a player has at least 5 Signet Rings, that player wins.
- If a player cannot play a card, the other player wins.
- A card ability activates and causes one player to win.
Abilities
Only the ability of the lower card is activated. The ability of the higher card is ignored.
There are two types of abilities: instant (lightning bolt) and ongoing (∞). Instant abilities are resolved once and only once. Ongoing abilities stay in effect for all encounters that take place after it is resolved. They don't affect past encounters. An "ongoing" symbol is placed on the card to indicate the ability is in effect.
Some abilities change the influence of other cards. When this happens, the corresponding duel is re-evaluated. Signet Rings can change sides or be removed in the event of a tie.
Variations
Deck I vs. Deck II
Deck I has more cards that affect the current encounter or future encounters. Deck II has more cards that change the influence of other cards.
Locations
When creating a game table, you can optionally select a location. Each location has a rule that applies to the entire game. Descriptions can be found when selecting the location in table setup.
