초한
주하 교수는 고대 중국 고대 중국의 고대 중국과 206-20202020202를 시작으로 고대 중국에서의 역동적인 음모의 두 선수 카드 게임이다.
한나라와 초나라 두 세력은 허약한 진나라 왕을 몰아내고 중국 최초의 진정한 왕조를 세우기 위해 경쟁했다. 역사적으로 초나라가 초기에는 더 강력한 위치에 있었지만, 한나라는 결국 초나라를 물리쳤다.
초한은 여러 손으로 구성된 트릭 테이크, 클라이밍, 탈주 게임입니다. 플레이어는 각 손에 초한 카드와 한 카드를 혼합하여 클랜 내의 변종, 인질 잡기, 동맹 이동을 상징합니다. 선택적 이벤트와 두 가지 역사적 캠페인을 통해 추가적인 다양성을 제공합니다.
라이벌을 능가하여 새로운 왕조를 세울 수 있나요?
플레이어 수: 2
게임 시간: 30 mn
복잡성: 2 / 5
초한 및 다른 게임 1249개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
초한 및 다른 게임 1249개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Chu Han
Chu Han is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.
Game Objective
Be the first to reach 10 or more Victory Points (VP). Points are awarded at the end of each round based on won campaigns and remaining hand cards.
Game Setup
- One player represents the Han (Blue), the other the Chu (Red).
- The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.
- Each player starts with a hand of 9 cards.
Gameplay
The game is played over several rounds. Each round consists of two phases:
1. Marching Phase (Preparation)
During this phase, players prepare their forces:
- Players can draw or swap cards to optimize their hand for the upcoming battle.
- Event cards may be played, triggering immediate effects or altering combat rules.
2. Campaign Phase (Combat)
The core of the game. Players take turns playing Melds (combinations):
- Single Card: A single Troop or Character card.
- Pair/Three-of-a-Kind: Cards of the same value.
- Sequence: At least three cards of consecutive values in the same color (e.g., 3-4-5 in Yellow).
- Rule: A played meld must beat the opponent's previous meld in strength (higher value or stronger combination type).
Actions & Character Abilities
In addition to numerical values, many cards feature icons that trigger actions:
- Retreat: Allows you to return a previously played card to your hand.
- Reinforce: Draw an additional card from the deck.
- Spy: Look at the opponent's hand or steal a card from them.
- Eliminate: Remove a card from the opponent's current display.
Key Categories & Symbols
- Troops (1-9): The foundation for all combinations.
- Characters: Unique cards with powerful effects that can shift the momentum.
- Dynasty Bonus: Cards of your own color (Blue for Han, Red for Chu) often provide stronger bonuses or score better.
End of Round & Scoring
A round ends when one player plays all their hand cards or both players pass consecutively.
- The winner of the campaign gains points for their played combinations.
- The loser deducts points for any cards remaining in their hand.
- If a player reaches the 10-point threshold, the game ends immediately.
Strategic Considerations
- Timing: When is the best moment to play powerful characters to force the opponent to pass?
- Hand Management: Should I hold low cards for sequences or use them for quick tactical actions?
