크리비지
크리비지는 52장의 표준 카드 덱과 점수 기록용 크리비지 보드를 사용하는 영국의 유명한 2인용 카드 게임입니다. 크리비지에서는 카드를 내고 묶음을 만들면서 다양한 조합을 구성해 점수를 얻습니다.
게임은 3단계로 진행됩니다. 먼저, 연속된 카드나 플러시, 또는 합계가 15인 묶음을 남기고 남은 카드를 버립니다. 이 단계에서는 플레이어가 버린 카드를 크립에 두는데, 딜러는 크립의 카드로 추가 점수를 얻을 수 있습니다. 두번째는, 교대로 서로 카드를 모두 내면서 같은 카드 묶음, 연속된 카드 묶음, 합계가 15 또는 31 같은 다양한 조합을 만드는 시도를 합니다. 마지막으로는 손의 카드를 모두 회수하면서 더 많은 묶음이나 조합의 점수를 기록하는 공개 단계가 진행됩니다.
크리비지는 뚜렷한 특징과 용어를 지닌 독특하고 재밌는 게임입니다. 실력과 운의 요소를 모두 갖춘 이 게임에서, 플레이어는 여러 다양한 목표를 노리는 과정의 균형을 맞춰야 합니다.
플레이어 수: 2
게임 시간: 12 mn
복잡성: 1 / 5
크리비지 및 다른 게임 963개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
크리비지 및 다른 게임 963개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Components
- The pegging board represents each player's score.
- Standard 52-card deck.
- Suits are equal in status.
- A = 1.
- J,Q,K = 10.
The deal
- The players cut for first deal, lowest card deals first.
- If tied, the deck is re-shuffled and re-cut.
2players⇨6cards in hand
3players⇨5cards in hand + 1🟔 to the crib
4players⇨5cards in hand & players sitting opposite each other are on a team.
The crib
- Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
- Each player's hand and the crib are four cards.
Alice's deal | Bob's deal (dealer) | ||
6♦J♥4♥7♣ | 🟔🟔 | 🟔🟔 | 5♠4♠2♠6♥ |
Alice's hand | Bob's crib | Bob's hand |
The starter
- The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
- A Jack scores the dealer two points for "his heels".
- The starter is used later during "the show".
The play
- "The play" (or "pegging") starts with the non-dealer (Alice).
- Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
- e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
- The count must not exceed 31.
- Each player must keep playing until they are unable to play.
- A player who cannot play passes by saying "Go".
- The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
- The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
- This is repeated until all cards in hands have been played.
Players can score additional points during "the play" according to the following rules:
- Fifteen
- count is exactly 15 ⇨ 2 points
- Run of 3
- in any order e.g. 6♠4♦5♠ ⇨ 3 points
- Run of 4
- ⇨ 4 points
- Each extra card in a run ⇨ +1 point
- Pair
- (same rank as the previous card) ⇨ 2 points
- Three of a kind
- (same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
- Four of a kind
- (same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)
If a card completes more than one scoring combination, then all combinations are scored.
Alice's hand | 6♦J♥4♥7♣ |
Bob's hand (dealer) | 5♠4♠2♠6♥ |
Player | Card | Count | Scoring action | Points |
Alice | J♥ | 10 | ||
Bob | 5♠ | 15 | Fifteen | 2 |
Alice | 7♣ | 22 | ||
Bob | 6♥ | 28 | Run of 3 | 3 |
Alice | "Go" | |||
Bob | 2♠ | 30 | "Go" < 31 | 1 |
Alice | 6♦ | 6 | ||
Bob | 4♠ | 10 | ||
Alice | 4♥ | 14 | Pair + last card | 3 |
The show
- After "the play", each player starting with the non-dealer scores points.
- The dealer's hand is scored.
- The crib is revealed and scored by the dealer as an additional hand.
- Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).
The starter card is a fifth card shared with all hands. Scoring:
- Fifteen
- each separate combination = 15 ⇨ 2 points
- Run of three
- consecutive (regardless of suit) ⇨ 3 points
- Run of four
- consecutive (regardless of suit) ⇨ 4 points
- Run of five
- consecutive (regardless of suit) ⇨ 5 points
- Pair
- ⇨ 2 points
- Three of a kind
- ⇨ 6 points
- Four of a kind
- ⇨ 12 points
- Flush
- all four cards in the hand are of the same suit ⇨ 4 points.
- Note: this is the only rule that does not apply to the crib.
- Flush
- the starter card is of the same suit ⇨ 5 points
- Jack
- of the same suit ("His nob") as the starter card ⇨ 1 point
Common combinations are often scored as a group.
- "double run" e.g. 2♠2♣3♦4♠ :
- two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
- "triple run" e.g. 2♠2♣2♥3♦4♠ :
- three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
- "double-double run" e.g. 2♠3♦3♥4♠4♣ :
- four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
- e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
Starter | 5♥ |
Alice's hand | 6♦J♥4♥7♣ |
Bob's hand (dealer) | 5♠4♠2♠6♥ |
Bob's crib | 10♠8♦K♣8♣ |
Hand | Cards | Scoring action | Points |
Alice's hand | J♥5♥ | Fifteen | 2 |
6♦5♥4♥ | Fifteen | 2 | |
4♥5♥6♦7♣ | Run of 4 | 4 | |
J♥ | Jack = starter suit | 1 | |
Total | 9 | ||
Bob's hand | 6♥5♠4♠ | Fifteen | 2 |
6♥5♥4♠ | Fifteen | 2 | |
4♠5♠5♥6♥ | 2 × run of 3 + pair | 8 | |
Total | 12 | ||
Bob's crib | 10♠5♥ | Fifteen | 2 |
K♣5♥ | Fifteen | 2 | |
8♦8♣ | Pair | 2 | |
Total | 6 |
After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.
Game end
- A player wins the game immediately with a score 121 or more.
- This can occur during the cut, the play or the show.
- e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
- e.g. the dealer wins the game on "the cut" of a Jack ("his heels").