죽게 내버려두지 마
번개가 근처 나무를 내리쳤다. 불이다!
이제 네안데르탈 부족은 대자연의 시련을 견디며 불의 신비로운 힘과 파괴력을 배우기 위해 불을 충분히 오래 지켜야 한다.
거대한 홍수가 계곡을 집어삼켜 인류의 유일한 기회를 꺼뜨리기 전에, 너에겐 그 비밀을 파헤칠 14일이 주어졌다.
Don't Let It Die는 초기 인류가 먹이사슬의 꼭대기에 자리 잡기 위해 벌인 투쟁을 다룬 협력 생존 게임이다.
너는 자원과 식량을 모으고, 치명적인 포식자와 싸우며, 불의 신비를 배운다.
임무는 어렵지만 어떤 일이 일어나도 기억하라. 너와 불은 살아남아야 한다.
너의 부족은 4명의 캐릭터로 구성되며, 각자 차례를 번갈아가며 자원을 찾고, 위험한 동물을 물리치고, 새로운 발견을 해내고, 불을 지키기 위해 협력한다.
이 게임은 1–4인을 위한 재플레이성이 높은 상호작용적 전략 협력 경험을 제공하도록 설계되었다.
승리의 열쇠는 끊임없이 변하는 선사 시대의 위협에 적응하는 능력에 있다. 굶주린 부족을 위해 사냥과 채집에 집중할 것인가, 점점 꺼져가는 불에 나무를 보탤 것인가, 아니면 무기나 도구를 만들어 자원 수집의 부담을 덜 것인가? 이러한 선택들이 너를 궁극의 생존 시험으로 이끈다.
플레이어 수: 1 - 4
게임 시간: 48 mn
복잡성: 2 / 5
죽게 내버려두지 마 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
죽게 내버려두지 마 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Don't Let It Die is essentially "RPG Skill Tree: The Game". As a team of four cavepeople, you must gather resources to stay alive--food, weapons, craftable items--while keeping the fire alive. The fire is how you gain FKP (fire knowledge points) or skill points that you use to improve your abilities, grow stronger, and survive. You have fifteen days to learn how to start your own fire, but if you die before then or the fire goes out due to lack of wood, the game is over.
Phases
Like most co-op games, the game alternates between "player actions" (day phase) and "bad things happen" (night phase).
Day Phase
Each character spends their turn taking actions, which cost stamina points. These are the basic actions. Some characters may have additional skills or abilities that alter actions.
| Action | Stamina cost | Requirements | Description | Objective |
|---|---|---|---|---|
| Gather | 2 | None | Draw a card from the Outskirts. | Deck of 8 cards: 2x wood, 2x rock, nothing, 2x danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Forage | 2 | None | Draw a card from the Meadow. | Deck of 8 cards: 3x berry, 2x fiber, nothing, danger-1, danger-2 (+1 Hindrance expansion:) hindrance |
| Harvest | 3 | Equipped tool | Draw a card from the Forest. | Deck of 9 cards: wood-2, wood-3, wood-4, rock-2, rock-3, nothing, danger-1, 2x danger-2 (+1 Hindrance expansion:) hindrance |
| Hunt | 3 | Equipped weapon | Draw a card from the Watering Hole. | Deck of 12 cards: meat-1, meat-2, meat-3, bone-1, bone-2, hide-1, hide-2, danger-1, 2x danger-2, 2x danger-3 |
| Investigate Fire | 3 | None | Roll the fire dice | Roll die and gain Fire Knowledge Points (faces: 0, 1, 1, 1, 2, 3) |
| Eat Food | None | Food resources (berries or meat) | Consume food resources to regain HP |
|
| Add Wood | None | Wood resources | Consume wood resources | Increase the wood pile on the fire to make the fire last longer |
| Spend FKP | None | FKPs | Spend Fire Knowledge Points on the skill tree | To gain new abilities and skills |
| Cook Food | 1 | Skill unlocked | Convert raw food to cooked food | Cooked food uses fewer resources and adds more HP |
| Trade Resources | 1 | 3+ of any 1 resource | Exchange 3 of any resource for 1 of any resource | You cannot trade cooked food. You can trade FKP. |
| Craft | 3 | Skill unlocked | Use resources to build weapons and tools | These add benefits to your character(s). Crafted items can be traded between characters. Each character can have only 1 weapon and 1 tool. Only 1 building can be created per game. |
| Explore (Hindrance expansion) | 4 | None | Draw an Explore card | Deck of 14 cards: 6x Danger (life 1-3, damage 2-4!), 2x Dino Egg, 2x Medicinal Herb, 3x Gemstone, Hindrance |
Danger! Cards
When performing any actions that require drawing a card, there is a risk of drawing a Danger! card that represents wildlife trying to kill you. When encountered, the following rules are applied:
- If your character has no weapon OR a weapon with less damage than the card's Life number, lose HP equal to the Damage number.
- If your character has a weapon with damage equal or greater than the Life number...
- If the weapon has Range 1, lose 1 HP and gain Meat equal to the Life number.
- If the weapon has Range 2, gain Meat equal to the Life number (lose no HP).
If a character has 0 HP, they are Incapacitated and cannot take any actions. Another character must use 3 cooked Meat to revive them (even if the character cannot eat Meat). The revived character will gain 3 HP and full stamina at end of the next morning phase.
Night Phase
After all players have taken their turn, a Night Event card is drawn. These cards usually have a negative effect, such as losing resources or dealing with obstacles.
Morning Phase
After the Night Phase, the following actions are taken in order:
- Wood is removed from the wood pile by the fire (based on the day track). If the wood pile ever has 0, the game ends in defeat.
- Day counter increases by 1
- All characters lose 1 HP
- All characters regain their stamina points
- Players may trade weapons and tools with each other
- The "first player" token is moved to the next character in sequence
After this, a new Day Phase begins.
Game End
If you unlock the Fire Starter skill on the Fire Knowledge Tree before 15 days have passed, you win.
You lose if, at anytime...
- There is 0 wood in the wood pile for the fire.
- All members are incapacitated
- The Night Phase for Day 14 comes without having unlocked the Fire Starter Skill
Hindrance (Variant)
A physical hindrance is acquired from events or when taking damage from combat.
There is a max of 3 physical hindrances and 1 mental hindrance.
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.
Physical hindrances can be removed by spending a stamina and Medical Herb
Drawing a Nothing card from a resource deck triggers a Day Event. When a day event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.
