던전 러미
던전 러미에서는 (그리 대단하지 않은) 무모한 영웅 4명이 (그리 대단하지 않은) 적들과 맞서 싸우려고 합니다. 바로 동네 주점에서 떠들면서 자랑하기 위해서죠.
각자 플레잉 카드를 기반으로 한 카드 26장을 갖고 있지만, 카드 무늬는 클럽, 하트, 다이아몬드, 스페이드 대신 탱커, 데미지 딜러, 서포트, 힐러가 됩니다. 또한, 일부 카드에는 특수 행동을 할 수 있는 마나 기호가 있습니다.
(영웅들이 그리 대단하지 않으므로) 괴물들이 영웅들보다 먼저 공격하여 피해를 입힙니다. 카드 조합을 만들어 맞서 싸우면서, 피해를 입히고 마나를 생성하세요. 그렇지만 같은 무늬의 카드끼리는 바로 옆에 놓을 수 없다는 점을 명심하세요!
캐릭터 중 한 명이라도 쓰러지면 패배합니다. 보스를 쓰러뜨리면 승리합니다!
플레이어 수: 1 - 4
게임 시간: 28 mn
복잡성: 2 / 5
던전 러미 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
던전 러미 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
This is a Co-operative melding game where the Runs and Sets you create defeat monsters in a dungeon and activate special character abilities. Can your party of misfits defeat the final boss?
Turn
1. TAKE DAMAGE from the current monster for the amount of damage or effect shown on its top left.
- ~ If this kills you, then the game immediately ends in defeat!
2. DRAW A CARD either blind from your deck or one from the graveyard.
3. REFRESH BOOTS exhausted during your previous turn
4. PLAY/MOVE CARDS
- ~ Play Cards, Activate Boots, Activate Treasure, and Attack, each done as many times as you wish or are able to in any order
5. DISCARD 1 card from your hand to the Graveyard.
- ~ If the Graveyard now contains 7+ cards, distribute 7 damage amongst the players in the desired amounts, then move all graveyard cards to trash.
6. DRAW 7 new cards if you end your turn with an empty hand. Otherwise, your turn is over.
Play a Card
RUNS/SEQUENCES
You can play a run/sequence of cards where Aces can either be high or low, but the same suit cannot be next to itself in the run however can occur multiple times e.g. red-green-red is ok, but red-red-green is not
SETS
You can play a set/match where each card is of the same number but different suit, as such the highest set length is 4
BOOTS
You can exhaust a Boot to use a card from the top of another player's deck.
WILDS
2's can be used as a 2 or Wild Number but retains its color. Sets and Runs can only contain a single wild ~ i.e. 1-2-3-2 is valid. If a 2 is already in a set/run, you can convert it to a Wild and move it within the same set/run without paying a boot.
Activate Boots
Exhaust 1 Boot to use the top card of another player's deck
Exhaust 1 Boot to move 1 card from one set/run to another
Exhaust 2 Boots to swap 2 cards in different sets/runs
Activate Treasure
Discard a Treasure card to use its effect
Attack
If a set/run has at least 3 cards in it, it can be used to attack: Remove the set/run cards from the game and deal damage to the monster equal to the number of cards removed.
- ~ Be aware that some monsters can only be damaged if certain conditions are met!
If a set/run has at least 7 cards in it (a canasta), deal an extra 3 damage to the monster and gain 3 extra Mana.
SPECIAL ABILITIES: Total the diamond-shaped Mana symbols in the completed set/run plus any Canasta bonus entitled to. Gain that many Class tokens for the character whose play area the set/run was completed in. You may spend the tokens to activate the character's special ability. The tokens are stored on the character card until played. A character can never have more than 7 Class tokens.
If the monster has enough damage on it to defeat it, it is defeated, however some monsters have multiple phases with different health and/or conditions which must be defeated in order.
Monster cards show a number of treasure chests on the top right corner, which is how much Treasure is looted from them once finally defeated.
Note: Even if the set/run does no damage, you can still attack ~ to clear your play area and gain more Mana and thus Class Tokens.
Also note that as this is just one action. It is possible to start more sets/runs after the Attack.
Class Tokens
BARBARIAN (red) can use a Shield Token to either prevent 1 incoming damage to itself OR transfer 2 damage meant for another character to itself instead. The barbarian has twice as much health as the other characters.
CLERIC (green) can use its Healing Tokens to remove damage from any character.
MAGE (yellow) can use its Draw Token to allow any character to draw a card from their deck or the Graveyard.
BARD (blue) can use its Wild Token to any card in hand, in play, or on top of a companion's deck. You can't use the mana on a card with a wild token on it, and a meld may not have two or more wilds.
Game End
If a character dies, the players lose!
If the boss is defeated, the players win!