매 사냥
매 사냥은 카드 배치 전략 게임으로, 미리 생각하는 것이 중요합니다. 플레이어는 서로 경쟁하는 귀족 중 한 명으로서 마커를 배치하고 매사냥꾼과 새를 보내여 다른 참가자들을 제치고 우승을 차지해야 합니다.
각 귀족은 자신의 매사냥꾼을 배치하는 것으로 게임을 시작하며, 경쟁이 시작됩니다! 매사냥꾼과 새 카드는 다른 플레이어의 마커를 차지하는 데 사용할 수 있으며, 매사냥꾼은 상대의 새를 급습할 수도 있습니다. 플레이어들은 먼저 5장 또는 6장의 카드를 연속으로 정렬하는 것을 목표로 경쟁합니다 (게임 방식에 따라 다름).
변형 규칙에는 새로운 전략이 필요한 플레이어 간 동맹 형성뿐만 아니라, 한 명의 플레이어가 동맹을 맺은 두 명의 상대와 맞서는 비대칭 게임 방식도 포함됩니다.
플레이어 수: 2 - 4
게임 시간: 7 mn
복잡성: 1 / 5
매 사냥 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
매 사냥 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Falconry
Story
You are brilliant, wealthy, and royal. Most of all, you are ready to prove your brilliance in a high-stakes competition planned by the king himself.
Birds of prey have been trained and used for centuries in the kingdom of Abbron, and falconry has slowly become a part of everyday life.To celebrate the arrival of falconry in the land, King Alrók has announced a competition for all nobles, with an entire dukedom as the grand prize.
Nobles must claim enough territory for their birds to fly a straight course of a specified distance.The first noble to do so wins the award.
Compete with other nobles for dominance, to gain affluence, and to establish your place in Abbron’s history. Use strategy, misdirection, and an occasional ambush to claim new territory, mark a straight path, and win!
Goal of the Game
Create the first full hunting path by arranging 5 cards in a row (when playing 1 card per turn), or 6 cards in a row (when playing 2 cards per turn).
The first player or team to mark a straight path of the specified length wins the game!
Turn Actions
On your turn you either have 1 action or 2, based on the variant.
For each action, you may either place or move an available card of your color. To place a new card, either take a card from your hand or select a card already on the board, then select where you would like to place it.
- Markers are the most basic card type, and may only be placed alone in open spots connected to other cards.
- Birds can claim other players' markers. These may be placed alone, or on top of a marker card of another color.
- Falconers are the most powerful cards, and can claim other players' markers or ambush their birds. These may be placed alone, or on top of a marker or bird card of another color.
Game Variants
Duel of Nobles (2 players): Each player has 18 markers and 1 action per turn, and wins by arranging 5 cards in a row.
Duel of Nobles Fast Version (2 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Truel of Nobles (3 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Allied Nobility (3 players, teams): The lone noble has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row. Allied nobles have 13 markers apiece and 1 action per turn, and the team wins by arranging 5 cards of 1 color in a row (team members' colors count as distinct).
Quarrel of Nobles (4 players): Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.
Joint Nobility (4 players, teams): Each player has 18 markers and 2 actions per turn, and a team wins by arranging 6 cards of 1 color in a row (team members' colors count as distinct).
Birds in the Game
Peregrine Falcon (Green)
Golden Eagle (Yellow)
Dusky Hawk (Blue)
Gyrfalcon (Red)

