포레스트 셔플: 다트무어
이 영리한 카드 게임에서 다트무어의 경이로움을 경험하세요. 전작인 Forest Shuffle처럼, Dartmoor에서는 2-5명의 플레이어가 가장 가치 있는 지형과 나무를 모으고 종들을 유인하여, 식물과 동물이 공존하는 생태 균형이 잡힌 서식지를 만드는 경쟁을 펼칩니다.
각 턴마다 손에 있는 카드를 플레이합니다. 자신만의 숲에서 나무, 관목, 무어를 모으는 것이 목표입니다. 야생동물을 유인하기 위해, 식물과 동물을 조합하여 추가 점수나 보너스 행동을 얻으려고 합니다. 각 생물들의 다양한 선호를 고려하세요: 일부 동물은 같은 종이 함께 있어야 편안함을 느끼고, 다른 동물들은 특정 나무 종류에서만 살기를 선호합니다.
다트무어는 잉글랜드 남서부 데번의 고지대 지역입니다. 이 황야와 히스초원 풍경에는 수많은 종이 서식합니다. 전반적으로 이 황야는 이탄에서 많은 양의 물을 저장하며, 수많은 강과 폭포가 쾌적하고 습한 기후를 제공합니다. 다트무어와 주변 지역은 1951년부터 국립공원으로 보호되고 있습니다.
플레이어 수: 2 - 5
게임 시간: 25 mn
복잡성: 2 / 5
포레스트 셔플: 다트무어 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
포레스트 셔플: 다트무어 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
In Forest Shuffle: Dartmoor, you create a habitat for flora and fauna to thrive. Plant trees and shrubs, discover moor landscapes, and synergize your cards to earn the most points before winter.
Turn Actions
Choose between one of two options:
- Draw two cards from the clearing and/or deck and add them to your hand. Your hand limit is 10 cards. You can't take the draw action if you already have 10 cards. If you have 9 cards, you may only draw 1 card.
- Play one card from your hand: pay its cost by discarding cards from your hand, then place the chosen card in the forest and carry out its effect. If your discards cause there to be 10 or more cards in the clearing, all cards in the clearing are removed at the end of the turn.
Cards
There are 5 types of cards: Trees and Shrubs, Moors, Forest Dwellers, and Winter.
TREE and SHRUB CARDS depict a single tree/shrub. To plant one in the forest, simply pay its cost. The cost amount shown in the brown rectangle at the top left of the card. To pay it, place a number of cards from your hand into the clearing equal to the cost.
Trees and shrubs provide a slot on each side (top, bottom, left, right) for you to add forest dwellers. Only 1 forest dweller per slot, unless a card says otherwise.
Each time you play a TREE, a card from the deck is added to the Clearing. This DOES NOT apply to shrubs.
MOOR CARDS depict a moor landscape and are placed sideways in your display after you pay their cost.
Moors provide two slots at the top and two slots at the bottom for forest dweller cards.
Some moors have permanent effects that you can use from your next turn on, e.g., some let you draw a card every time you play a certain type of card.
Other moors have scoring effects that apply at game end.
FOREST DWELLER CARDS are split. They depict two creatures on them, but only ONE of them may be played. These are the animals and plants that you can add to the forest.
To play a forest dweller, select an empty slot on a tree, shrub, or moor for the desired half of the card, then discard cards from your hand into the clearing equal to the cost. Note that moors only accept cards that are split into a top and bottom half.
Once a forest dweller is slotted onto a tree, shrub, or moor, the other half of the card is now hidden. Only the effects of the visible forest dweller may trigger.
Note that some cards give you a special bonus effect when you pay for them if ALL of the cards you discard bear the matching leaf symbol. On split cards, only one half of the card must bear the symbol.
When you have drawn the top 2/3rds of the deck the first WINTER CARD will be revealed. The other two WINTER CARDS were previously shuffled into the remainder of the deck and serve as a random end timer. When the 3rd winter card is drawn, the game ends immediately! You may not finish your turn.
Game End
Total the points of all visible cards in your forests, plus one point per card you hid in your cave (if any). None of their effects trigger.
The player with the most points wins!
