420
420은 아주 간단한 주사위 게임입니다. 판도 없고, 점수판도 없고, 도구도 없습니다. 오직 주사위만 있습니다. 주사위를 배열하는 것도 아니고, 그냥 굴리는 겁니다.
빨강과 파랑, 두 플레이어는 각각 자기 색 주사위 4개를 손에 들고 게임을 시작합니다. 플레이어들은 번갈아 가며 손에 든 주사위 중 1개, 2개, 3개, 또는 4개를 (규칙서에 명시된 제한에 따라) 다시 굴리고, 그 주사위를 손에 다시 추가합니다.
주사위 눈의 합이 20이 되도록 만드는 것이 목표입니다. 그보다 많거나 적어서는 안 됩니다. 합이 정확히 20이 되면 승리합니다.
플레이어 수: 2
게임 시간: 1 mn
복잡성: 0 / 5
420 및 다른 게임 1209개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
420 및 다른 게임 1209개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
420
INTRODUCTION
Players sit across from each other at an initially cleared table. The two players, Red and Blue, take turns maintaining a hand of four dice of their own color. Mark Steere designed 420 in September 2025.
PLAY
Starting with Red, players begin by rolling all four of their own dice, forming their hand. On each of your subsequent turns, you must reroll 1, 2, 3, or 4 of the dice in your hand, and add them back into your hand - one roll per turn. (See REROLL RESTRICTIONS below.)
OBJECT OF THE GAME
The goal is for the dice in your hand to total exactly 20. No more, no less. For example, (6, 5, 5, 4) is a winning hand. It's possible to win the game on your first turn, with a probability of 2.7% - about 1 in 37 plays.
REROLL RESTRICTIONS
- ..4 dice: You can always reroll 4 dice.
- ..3 dice: You can only reroll 3 dice if the remaining die has a value of at least 5.
- ..2 dice: You can only reroll 2 dice if the remaining 2 dice sum to at least 10.
- ..1 die: You can only reroll 1 die if the remaining 3 dice sum to at least 15.
GO OVER AND RESET
If your hand sums to 21 or higher, on your next turn you must reroll all four of your dice (reset).
MONOCOLOR 420
Each player must have their own hand but not necessarily their own color. All of the dice can be standard white dice with black pips for example. Just try to keep the hands separated if they're all the same color.
MULTIPLAYER 420
420 can actually accommodate any number of players. Randomly choose Player 1. Succeeding turns proceed clockwise. In successive rounds, the new Player 1 is to the left of the previous Player 1. The round winners drop out, and the last remaining player buys the drinks.
DESIGN NOTES
I wanted to invent a simple dice game. No score sheet. No poker chips. Just dice. And then simple rules. No combinations to memorize. No bids, no bluffs... No showdowns or tiebreakers. But I also wanted strategy, which 420 has. I had never heard of pub games, but to my surprise, 420 turned out to be a classic pub game. Easy to learn, easy to play. A lot of luck, and a little strategy. Short duration. Nobody wants to think too hard or wait too long for their next drink. I’m really glad to have a pub game, now that I know what they are.
STRATEGY
You have to balance your risk against the quality of your opponent‘s hand. For example, say your opponent has (6, 5, 4, 1) - an ideal hand with a foundation of 15, and a single die. She would keep rerolling the 1 until either winning or going over. And say you have (6, 5, 5, 1) - not an ideal hand. It has a foundation of 16. Should you reroll your 6 and 1 to try to form an ideal hand? Or just reroll the 1? Just the 1. You don’t have time to go back and try to form an ideal hand, because your opponent already has one. Now consider the same problem, but this time your opponent has (4, 3, 3, 2). Now you would reroll your 6 and 1, because now you have time to try for an ideal hand. And there may be more complex problems involving a choice between rerolling two dice or three dice.
REROLL NOTE
Select the dice to reroll by clicking on them. The unselected dice will remain.
