잉크웰
아이오나 수도원은 금박과 빼어난 서예로 가득한 화려한 필사본으로 유명합니다. 여러분도 재능과 꾸준한 수련을 통해 이곳의 필사본 채식 장인 대열에 합류했습니다!
잉크웰에서 각 플레이어는 공용 매트에서 물품을 가져오거나, 점수를 계산하고 자신의 코덱스에서 새 페이지로 넘어갑니다. 물품에는 색색의 잉크 큐브, 금박, 특별한 능력과 효과가 있는 기법 카드가 포함됩니다.
플레이어 수: 1 - 5
게임 시간: 26 mn
복잡성: 2 / 5
잉크웰 및 다른 게임 1414개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
잉크웰 및 다른 게임 1414개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
ON YOUR TURN
You have two options:
1. Take Supplies
- Choose an inkwell and take all supplies from it.
- Supplies must be placed on matching spaces on your page during the same turn.
- Taking supplies from a diamond also gives you its Technique card. Add it to your Workspace.
- You must be able to place everything you take.
2. Turn Your Page
- Score your current page and receive a new one.
- Your turn ends.
PLACING & SCORING
- Cubes must go on matching spaces.
- Gold cubes can go anywhere.
- ? spaces accept any color.
- Cubes cannot be moved once placed.
- Completed illustrations score their indicated points.
- Incomplete illustrations score 0 points.
- Filling the multiplier space gives extra points for cubes of that color, including cubes on incomplete illustrations.
- Gold counts as every color and works with every multiplier.
TURNING THE PAGE
When you turn your page:
- Score completed illustrations, the multiplier, and your Workspace ability.
- Flip the current page face-down.
- Return your cubes to the appropriate supplies.
- Choose the next available page.
- If you chose to turn voluntarily, take a gold cube and immediately place it on the new page.
- Move your Techniques below your Workspace. They remain active, but your Workspace becomes available for new Techniques.
REFILLING THE BOARD
When an entire inkwell type is empty:
- Advance the Abbot.
- Add 1 common cube to each inkwell that still contains supplies.
- Refill completely empty inkwells and Technique spaces according to the setup rules.
TECHNIQUES
- Techniques are optional abilities that can alter gameplay.
- They may be used immediately unless specified otherwise.
- Some Techniques are one-time effects.
- Others remain active.
THE ABBOT
- When the Abbot crosses an arrow, players who have not yet turned the indicated page are forced to turn it on their next turn.
- Forced turns do not provide the bonus gold cube.
END GAME
- When someone turns their Page III, the end game begins.
- Players who have finished their pages score 3 points instead of taking another turn.
- They also advance the Abbot when possible.
- The game ends when everyone has turned their final page or the Abbot crosses the final arrow.
- The player with the highest score wins.
- Ties go to the player who turned their Page III first.
