진년
진년은 스테판 펠트가 디자인하고 알레아에서 발매했습니다.
진년에서는 서기 1000년경 고대 중국의 귀족 역할을 하며 자신의 지역에서 재산과 명예를 극대화하려고 합니다. 12달에 걸쳐 벌어지는 가뭄, 전염병 혹은 몽골의 침략과 같은 불행에 미리 대비하며 황제에게 조공을 바치지 않는다면 모든 이들이 위험에 처하게 됩니다.
귀족들은 자신의 뜻을 이루기 위해 학자와 승려부터 무사와 장인에 이르는 여러 신하들의 다재다능한 능력을 필요로 합니다. 이들은 매달 자신의 백성들이 겪게 되는 원치 않는 사건들로부터 최선을 다해 백성들을 지켜줄 것입니다.
진년에서는 자신의 지역을 잘 관리하고 앞으로 일어날 사건에 잘 대응할수록 더 많은 명예와 높은 점수를 얻을 수 있습니다.
플레이어 수: 2 - 5
게임 시간: 21 mn
복잡성: 3 / 5
진년 및 다른 게임 1289개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
진년 및 다른 게임 1289개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Round Order
The game consists of exactly 12 rounds, symbolising the 12 months in the Year of the Dragon. The player order for the round is determined by the marker positions of the Persons track. Each round consists of the following 4 phases, in order:
1st Phase: Choose an Action
- If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
- You may also choose no action and fill your personal money supply to 3 yuan.
2nd Phase: Choose a New Person
- If you do not have available space in any palaces, you must discard a different person before placing your new person.
- You need a card with the given role of the person you want to take or the wild card
- Gain positions on the Persons track a number of spaces equal to the value of the new person you selected.
3rd Phase: Event
- After the event resolves, any palaces which are unoccupied lose 1 floor.
4th Phase: Scoring
1 point for each:
- Palace
- Court lady
- Privilege (small)
2 points for large privilege
Events
Peace
- Nothing happens
Imperial Tribute
- Each player pays 4 yuan
- For each yuan a player is short, release 1 person
Drought
- Each player must turn in 1 rice tile for each inhabited palace
- From each unsupplied palace, release 1 person
Mongol Invasion
- Each player scores points equal to the helmets on their warriors
- All the players with the fewest must each release a single person
Dragon Festival
- Players get 6, or 3, victory points for the most, or the second most, fireworks
- Scoring players then turn in half of their tiles to the supply
Epidemic
- Each player must release 3 persons, 1 fewer per mortar on their healers
Actions
Taxes
Take 1 yuan from the supply for each coin symbol (on the action card and the player’s tax collectors)
Build
Take 1 palace floor from the supply for each hammer (on the action card and the player’s craftsmen), then build the new floors; no palace higher than 3 floors
Harvest
Take 1 rice tile from the supply for each rice sack (on the action card and the player’s farmers)
Fireworks Display
Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s pyrotechnists)
Military Parade
Move 1 space on the person track for each helmet (on the card and the player’s warriors)
Research
Move 1 space on the scoring track for each book (on the action card and the player’s scholars)
Privilege
Pay 2, or 6 (or 7 depending on new or old edition rules), yuan to the supply and take a small, or large, privilege tile from the supply accordingly
(No action)
Take up to 3 yuan from the supply to bring your total yuan to 3
End-of-game Scoring
Person
- 2 points each
Monk
- [number of Buddhas] x [number of floors] points
Rice and Fireworks
- Each player sells back to the supply all of their rice and fireworks tiles for 2 yuan each.
- Afterwards, each player earns 1 victory point for every 3 yuan they possess.
