이예
부족의 샤먼은 이제 세월의 이빨에 닳아가고 있다.
그의 북을 이어받을 시간이 왔다.
이 북은 두 명의 제자 중 한 명에게 전해질 것이다.
후계자는 경쟁이나 시험이 아니라, 전통적인 ‘이예(İye) 부름과 소집’ 의식을 통해 정해진다.
수련을 거쳐 성장한 두 명의 샤먼 후보는, 부족의 새로운 영적 지도자가 될 자격을 증명해야 한다.
비록 서로 경쟁하는 입장이지만, 여전히 협력은 필수다.
그것이 바로 인간과 이예(İye) 사이에 다리를 놓는 길이기 때문이다.
플레이어 수: 2
게임 시간: 19 mn
복잡성: 1 / 5
이예 및 다른 게임 1280개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
이예 및 다른 게임 1280개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Objective
Two Shaman apprentices attempt to prove their skills by gathering nature spirits (İye). The first player to win 2 cycles is the overall winner.
Setup
- Shuffle the 25 İye tiles face down and distribute them randomly face up onto the 25 spaces of the game board.
- Place the Shaman's Drum on the center tile of the board.
Game Flow
Players take turns. A player moves the drum, and the tile the drum lands on is given to the OPPONENT. You may never keep the tile you landed on yourself.
Movement Options
A) Natural Movement
- Move the drum 1 or 2 spaces horizontally or vertically.
- Diagonal moves are not allowed for natural movement.
- The drum can pass over empty spaces (they count as spaces), but must land on a tile.
B) İye Tile Movement (Using Abilities)
Instead of a natural movement, you may "spend" (discard) a previously gathered tile to perform a special move. The target tile is still given to the opponent.
- Sun (9 in game): Move the drum to any of the 4 corner spaces of the board.
- Horse (7 in game): Move in an "L" pattern (like a Knight in Chess: 2 spaces in one axis, 1 space in the other).
- Tree (5 in game): Move exactly 1 space diagonally.
- Water (3 in game): Move any number of spaces horizontally, vertically, or diagonally (like a Queen in Chess).
- Owl (1 in game): Place the drum on any tile currently on the board.
End of a Cycle & Scoring
A cycle ends in two ways:
- No Legal Move: If a player cannot perform either a natural movement or a tile movement, the opponent (the player who made the last valid move) immediately wins the cycle.
- One Tile Left: If only one tile remains on the board, the cycle ends and scoring begins.
Scoring
Each type of İye is scored separately. Whoever holds the majority of tiles of a specific type receives points equal to the total count of that type in the game:
- Owl: 1 point
- Water: 3 points
- Tree: 5 points
- Horse: 7 points
- Sun: 9 points
- In case of a tie in a category, no points are awarded for that type.
- Spent (discarded) tiles do not count toward scoring.
End of Game
The first player to win 2 cycles is appointed the clan's new Shaman.