나비 연구
나비 연구는 사목과 덱 클라이밍 게임을 합친 2인용 게임입니다. 게임판을 이용하는 방식은 커넥트포와 비슷하지만, 말을 놓는 위치는 내는 카드 조합에 따라 결정됩니다. 승리하려면 자기 말 4개를 한 줄로 늘어놓거나 카드를 모두 비워야 합니다.
플레이어 수: 2
게임 시간: 9 mn
복잡성: 1 / 5
나비 연구 및 다른 게임 1250개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
나비 연구 및 다른 게임 1250개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Objective
In Lepidoptery, a hybrid of a connection game and a deck climber, there are two ways to win:
- Four in a Row: Be the first to connect four of your tokens in a vertical, horizontal, or diagonal line.
- Shed Out: Be the first to play all the cards from your hand and your deck.
Quick Setup
- Decks: Each player has a 38-card deck (ranks 1-10) and starts with a 12-card hand.
- Joker: Each player has one Joker (wildcard) placed face up in front of them.
- Board: Place the board between players. Each column represents one of the five combination types.
Gameplay
Players take turns choosing one of the following two actions:
Action 1: Play & Place
This action allows you to play cards and place tokens on the board.
- Play a Combination: Play a valid card combination from your hand.
- Restriction: You cannot play the same combination type twice in a row (unless you passed in between).
- Placeable: There must be an empty space in the corresponding column on the board.
- Climbing: Your combination must "beat" the previous one (see Climbing Rules below).
- Place Token: "Drop" a token into the lowest empty space of the column matching your combination.
- Update Marker: Move your marker to show which combination type you just played.
- Check for Win: Check if you have achieved "Four in a Row" or "Shed Out".
- Clear Columns: If your token fills a column, remove all tokens from all other already full columns.
Action 2: Pass & Refresh
Choose this if you cannot or do not want to play (not allowed if you are the leader and have a legal move).
- Clear Play Area: Discard all cards currently in the play area.
- Pass Marker: Move your marker to the "Pass" slot.
- Reset Joker: Flip your Joker back to its face-up (active) side.
- Draw Cards: All players replenish their hands to 12 cards. If a player already has 12 or more cards, they draw exactly one card instead.
Key Decision Information
The 5 Combination Types
- Single: One card (e.g., 7).
- Pair: Two cards of the same rank (e.g., 6-6).
- Run of 2: Two cards with sequential ranks (e.g., 4-5).
- Triple: Three cards of the same rank (e.g., 8-8-8).
- Run of 3: Three cards with sequential ranks (e.g., 1-2-3).
Climbing Rules (Beating Combinations)
A new combination beats the previous one if:
- Its lowest card rank is higher than the lowest rank of the previous combo.
- OR: The lowest rank is the same, but the new combo contains more cards (e.g., a Pair of 5s beats a Single 5).
- Note: Combinations belonging to the same column (type) cannot be played on each other.
Joker Rules
- Jokers are Wildcards (ranks 1-10) but cannot be played as a Single.
- Once played, flip the Joker over. It only refreshes when you take the "Pass & Refresh" action.
- Jokers are not part of your deck and do not need to be played to "Shed Out".
Game End
The game ends immediately when a player completes a line of four tokens or plays their final card from both hand and deck.
