과수원
과수원은 10분 이내로 빠르게 즐길 수 있는 1인용 타일 놓기 게임입니다. 과수원에 같은 열매를 맺는 나무가 겹치게 카드를 놓아 과일(점수)을 수확하는 것이 목적입니다. 더 많은 나무를 겹칠 수록 더 많은 과일을 수확할 수 있습니다.
9장의 카드와 함께, 여러분은 수확할 과일의 수를 확인하기 위해 15개의 특별한 주사위(3가지 색상)를 사용할 것이며, 썩은 과일을 표시하기 위해 2개의 마커를 사용할 것입니다. 썩은 과일을 표시하는 마커는 일반적으로는 놓을 수 없는 방식으로 카드를 놓을 수 있게 해주지만, 점수를 잃게 합니다. 따라서 이것을 언제 사용할지 신중하게 결정해야 합니다.
플레이어 수: 1
게임 시간: 10 mn
복잡성: 1 / 5
과수원 및 다른 게임 1256개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
과수원 및 다른 게임 1256개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Orchard
Orchard is a solitaire card-layering game where the player aims to harvest as much fruit as possible by overlapping fruit tree cards. The more trees of the same type you stack, the more fruit (points) you harvest.
Game Objective
Earn the highest score by placing cards so that identical fruit types overlap. The game ends when all 9 cards in the deck have been played.
Game Setup
- The game consists of 18 cards, but only 9 cards are used for a single session.
- One card is placed face-up as the starting card.
- The player draws 2 cards as a starting hand.
Gameplay
The game consists of several turns until the hand cards and draw pile are exhausted. A turn follows these steps:
1. Place Card (Overlapping)
- Choose one of your two hand cards and place it on the card(s) already in play. At least one square must overlap.
- Matching Trees: If you place a tree on another tree of the same type (same color/fruit), you harvest fruit.
- Mismatched Trees: You are allowed to overlap different fruit types, but this requires a Rotten Fruit Marker (see "Special Actions").
2. Mark Harvest (Using Dice)
- When fruit types match, place a die of the corresponding color on the square:
- First Overlap: Place the die showing value 1.
- Second Overlap: Turn the die to value 3.
- Third Overlap: Turn the die to value 6.
- Fourth Overlap: A basket symbol (or value 10) marks the maximum.
- Every time a new card is played, increment the values on the covered squares accordingly.
3. Draw
- Draw a card from the deck to maintain a hand size of 2.
Special Actions: Rotten Fruit
- If you place a card so that a fruit type overlaps a different type, you must place a Rotten Fruit Marker (black marker) on that square.
- Restriction: You only have 2 of these markers per game. Once both are used, you can no longer overlap mismatched trees.
- Penalty: Each rotten fruit on the board scores -3 points at the end of the game.
Categories & Symbols Summary
- Fruit Types:
- Apple (Red)
- Pear (Yellow)
- Plum (Purple)
- Dice: Act as counters for the harvest on specific squares (Values: 1, 3, 6, 10).
- Rotten Fruit Markers: Enable strategic placement despite mismatches but cost points.
End of Game & Scoring
The game ends once the 9th card is placed.
- Sum all values of the dice currently visible in the orchard.
- Subtract 3 points for each Rotten Fruit Marker used.
- Compare your total to the scoring table (e.g., from "Novice" to "Master Pomologist").
Strategic Decision Factors
- Prioritize Higher Tiers: Since the scoring (1-3-6-10) is non-linear, it is often more beneficial to boost a tree to level 3 or 4 than to start many new level 1 squares.
- Marker Management: Only use rotten fruit markers if they allow you to achieve a high-scoring 6 or 10 harvest elsewhere on the same card.
