페리클레스
페리클레스는 마틴 월리스가 제작한 게임입니다. 각자 고대 그리스의 도시국가 6곳에서 지도자가 되려는 귀족 가문을 맡습니다. 게임은 2단계에 걸쳐 진행됩니다:
1단계에서는 6개 도시 국가에서 영향력을 두고 겨루다가, 선거로 끝을 맺습니다. 도시국가에서 선거에 당선된 플레이어가 해당 국가의 군대를 장악합니다.
2단계에서는 카드를 이용해 군대를 움직여, 전리품을 건 7곳의 전투에서 공격 또는 방어를 맡습니다. 전투는 각각 특정 국가에 연관되어 있으며, 자기 국가를 공격할 수는 없습니다.
게임 규칙은 직관적이고, 다른 유로식 워게임(특히 같은 디자이너가 만든 제국의 투쟁)의 요소를 가져왔습니다. 페리클레스가 돋보이는 부분을 꼽자면, 영역 장악 및 투표 단계를 군사 단계와 매끄럽게 합쳤다는 점입니다.
플레이어 수: 3 - 5
게임 시간: 174 mn
복잡성: 4 / 5
페리클레스 및 다른 게임 1250개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
페리클레스 및 다른 게임 1250개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Perikles
In Perikles, players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles.
Game Objective
Win by accumulating the most Victory Points (VP). Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states.
Game Flow
The game is played over three epochs. Each epoch consists of two main phases: the Political Phase and the War Phase.
1. Political Phase (Influence & Control)
During this phase, players place their influence cubes to take leadership of the cities.
- Selecting Influence Tiles: Players take turns picking tiles that indicate which cities they can place cubes in.
- Placing Cubes: Cubes are placed in the six cities (Athens, Sparta, etc.).
- Elections: In each city, the player with the most cubes is checked.
- The player with the most cubes becomes the Leader of the city for that round.
- They receive the city's two Army Tiles (Land and Sea forces).
- Specific tie-breaking rules apply if necessary.
- Ostraka (Exile): Players can attempt to remove opposing cubes from cities to secure a majority.
2. War Phase (Battles & Strategy)
The leaders of the cities now deploy their armies to launch attacks against Persia or other Greek locations on the board.
- Deploying Armies: Players place their Army Tiles face-down on available locations. Battles are categorized as Land or Sea combat.
- Resolving Battles: Tiles are revealed. Combat is resolved by comparing combat strength (Strength values on tiles + a die roll).
- Attacker vs. Defender: The attacker must overcome the location's defense or the opposing armies present.
- Casualties: Defeated units are removed from the board.
- Rewards: The winner of a battle receives a Statue token, which provides VP at the end of the epoch.
Actions & Decision Factors
Influence Tile Categories
Tiles offer various tactical options:
- City Symbols: Allow placing 1 or 2 cubes in the corresponding city.
- Event Tiles:
- Plague: Reduces the number of cubes in a chosen city for all players.
- Treachery: Allows weakening or manipulating an army in battle.
- Persian Fleet: Can be used in sea battles to influence the outcome.
Military Units
- Hoplites (Land): Used for land battles in the regions.
- Triremes (Sea): Used for naval battles to secure control over the seas.
- Sparta Special Rule: Spartan land units are exceptionally strong in combat but have less political flexibility.
End of Game & Scoring
Final scoring takes place after the third epoch:
- Statue Points: Sum of points from all three epochs.
- City Control: Players holding leadership in a city at the end of the third epoch receive bonus VP based on the city's value.
- Remaining Influence: Minor points for leftover resources.
The player with the most total Victory Points is the winner.
