꼬꼬미노
미어캣들은 새로운 별미를 발견했습니다. 바로, 사람들의 시선을 즐기고 매콤하게 빛나는 몸을 살짝살짝 갉아 먹히는 걸 좋아하는 붉은 불딱정벌레입니다. 해가 지고 딱정벌레들이 빛나기 시작하면, 미어캣들은 가장 반짝이는 딱정벌레를 모으기 위해 딱정벌레 길을 따라 모여듭니다.
이 빠른 템포의 푸시 유어 럭 주사위 게임에서, 플레이어는 주사위를 굴리고, 위험을 감수하며, 다시 굴려서 가장 행복한 불딱정벌레들을 자기 편으로 끌어들입니다 — 심지어 다른 플레이어의 딱정벌레 떼를 유혹해 데려올 수도 있습니다!
플레이어 수: 2 - 7
게임 시간: 19 mn
복잡성: 1 / 5
꼬꼬미노 및 다른 게임 1220개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
꼬꼬미노 및 다른 게임 1220개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Pickomino
Introduction
This is a dice drafting and tile collecting game with "push your luck" elements.
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs.
The original version, often known by it's other name of Heck Meck, saw players competing as chickens to gather tasty worms. The game pieces look slightly different, but the rules are the same.
Aim
The aim is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area, or steal tiles from other players.
Game play
1. Roll the dice. Choose one value. All the dice with that value are moved and put in a line at the bottom of the board.
- For example, if you rolled some 3s, you could choose them and they would all be added to the line.
2. Once you've added dice to the line, you can re-roll the remaining dice. However, you cannot choose any dice value that is already in the line.
- For example, you might roll a 3 and decide to add it to the line. If you now re-roll the remaining dice and get another 3, you cannot use it.
3. Your score so far is shown on the right hand side of the line. This is calculated as a total of all the dice, plus 5 points for each paw print.
4. To win a tile, you must have at least 1 paw print in your line by the end of the round.
5. Continue re-rolling dice until either:
- you are happy with your current score, or
- there are no more dice to roll, or
- you can't add any more dice to your line.
Your round now ends.
End of round
If you have a paw print in your line, you may now choose a tile from those available. If a tile exactly matches your score for this round, you must take it, even if it is in another player's hand. Doing this steals points from your opponent. Otherwise, you may take a tile that is worth less than your score from the playing area.
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile.
If you have not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned into play on the game board (if you don't have any tiles, there is no penalty). Next, the highest value tile on the game board is turned over and removed from play for the rest of the game.
Play now passes clockwise to the next player.
End of game
The game ends when there are no more tiles available on the game board.
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner.
Hints
- Remember that you need to add at least one paw print to your line, on each round
- To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none
- Lower value tiles are easier to win, but also easier for opponents to steal
- Remember that the final score is based on the number of bugs on the tile, not the value of the tile
