피코미노
미어캣들은 새로운 별미를 발견했습니다. 바로, 사람들의 시선을 즐기고 매콤하게 빛나는 몸을 살짝살짝 갉아 먹히는 걸 좋아하는 붉은 불딱정벌레입니다. 해가 지고 딱정벌레들이 빛나기 시작하면, 미어캣들은 가장 반짝이는 딱정벌레를 모으기 위해 딱정벌레 길을 따라 모여듭니다.
이 빠른 템포의 푸시 유어 럭 주사위 게임에서, 플레이어는 주사위를 굴리고, 위험을 감수하며, 다시 굴려서 가장 행복한 불딱정벌레들을 자기 편으로 끌어들입니다 — 심지어 다른 플레이어의 딱정벌레 떼를 유혹해 데려올 수도 있습니다!
플레이어 수: 2 - 7
게임 시간: 17 mn
복잡성: 1 / 5
피코미노 및 다른 게임 1322개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
피코미노 및 다른 게임 1322개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Pickomino
Introduction
Pickomino is a dice drafting and tile collecting game with "push your luck" elements.
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs.
Objective
The goal of the game is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area or steal tiles from other players.
Game Play
1. Roll the dice. Choose one die face. All the dice matching that die face are moved and put into the "collection line" below the game board.
- For example, if you rolled some 3s, you could choose them and they would all be added to the collection line.
2. Once you've added dice to the collection line, you can choose to re-roll the remaining dice. However, you cannot choose any dice fave/value that is already in the collection line.
- For example, you might roll a 5 and decide to add it to the collection line. If you choose to re-roll the remaining dice and get additional 5s, you will not be allowed to choose them.
3. Your score so far is shown on the right hand side of the collection line. This is calculated as a total of all the dice pips, plus 5 points for each "paw print" die face.
4. To win a tile, you must have at least 1 paw print in your line by the end of the turn.
5. Continue re-rolling dice until either:
- - You are happy with your current score, or
- - There are no more dice to roll, or
- - You can't add any more dice to your line, in which case you BUST
You can now do the end of turn actions.
End of Turn Actions
If you have busted, not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned to the centre, and the highest-value tile in the middle is flipped face-down, removing it from play. (If you don't have any tiles, there is no penalty and no tile is flipped.)
If you have a paw print in your line, you may now choose a tile from those available:
- - If a tile (whether in the centre or on the top of another player's stack) exactly matches the sum of your dice in the collection line you must take it.
- - Otherwise, you may take any tile that is worth less than your score from the playing area.
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile.
Play now passes clockwise to the next player.
End of Game
The game ends when there are no more tiles available in the centre.
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner.
If there is a tie, the player with the highest numbered tile in their possession is the winner.
Hints
- - Remember that you need to add at least one paw print to your dice collection line, on each turn.
- - To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none.
- - Lower value tiles are easier to obtain, but are also easier for opponents to steal.
- - Remember that the final score is based on the number of bugs on the tile, not the value of the tiles.
