파이리츠 언더 파이어
파이리츠 언더 파이어는 독창적이고 전술적이며 역동적인 2인 타일 게임으로, 플레이 시간은 약 30분이며 10세 이상부터 즐길 수 있습니다.
각 플레이어는 함대를 지휘하는 해적입니다. 각 함선은 1부터 9까지 번호가 매겨져 있으며, 각각 특별한 능력을 가지고 있습니다. 게임의 목표는 함선의 효과를 수행하면서 조합을 만들어 함선을 배치하는 것입니다.
플레이어들은 차례대로 바다 칸에 함선을 배치하며 턴을 진행합니다. 이때 바다 칸의 효과와 함선 타일의 효과를 적용합니다. 이것이 기본 행동입니다. 또한 선택적으로 용병 함선을 구매하여 그 비용을 지불할 수도 있습니다. 게임은 각 플레이어가 16턴을 진행하면 종료됩니다.
게임 종료 시, 플레이어들은 다음 항목에 대해 승점(VP)을 얻습니다. a) 조합: 연속된 숫자의 배 타일 3개 이상을 나란히 놓거나, 숫자가 오름차순 또는 내림차순으로 이어지는 조합, b) 상대 플레이어의 해역에 놓인 배, c) 일부 용병 배, d) 게임 도중 획득한 승점 토큰.
최다 승점 플레이어가 승리합니다.
플레이어 수: 2
게임 시간: 22 mn
복잡성: 2 / 5
파이리츠 언더 파이어 및 다른 게임 1229개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
파이리츠 언더 파이어 및 다른 게임 1229개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects.
At the end of the game, players score Victory Points for:
- the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers),
- the ships laid in the opponent player’s sea boards,
- some mercenary ships, and
- the Victory Points tokens collected during the game.
The game ends after 16 rounds. The player with the most Victory Points wins the game.
HOW TO PLAY
Player perform their turn one after another by laying a ship on a sea side. This is the main action. They can also perform an optional action: buy a mercenary ship by paying its cost. The game ends when each player has played 16 turns.
PLAYER’S TURN
- Main action Play a ship from your hand on an accessible sea space. A. Apply the effect of the sea space. B. Apply the effect of the ship tile. Effects A and B are applied in any order.
- Optional action Buy 1 mercenary ship, by paying the cost indicated on the tile (the gold is returned to the supply). Lay it immediately on an accessible sea space, and carry out its special action (except the 3 mercenary ships with victory points scored at the end of the game). Do not apply the effect of the sea space. The optional action is carried out before or after the main action.
- Final Action Draw a ship tile from the main deck and add it to your hand.
PLACEMENT RULES
A ship tile must be laid on an accessible sea space. It is forbidden to play a ship tile on a sea space occupied by an other active ship (except the mercenary ship with this effect).
Accessible sea space
- Any sea space of the first row of your sea boards (the row closer to you).
- A sea space orthogonally adjacent to one of your already played active ships.
- A sea space with a ship on fire (of any player) on it may be chosen as an accessible sea space, if the rule of adjacency is respected (rule 2). The ship on fire is permanently destroyed.
Note: you may choose a sea space on your opponent’s board if it is accessible. And apply the effect of the sea space.
Note 2: you may choose a sea space with an on fire ship on it, if so do not apply the effect of the sea space.
END OF THE GAME
Ending game conditions:
- The game ends when the second player can no longer draw Ships from her main deck. So, when a player draws the last ship tile from her main deck, she has only one turn left to play.
- When a player cannot play any ship of her hand, she loses immediately the game (no final scoring).
FINAL SCORING
Players sum up the victory points from:
- The combinations of ship tiles laid side by side horizontally or vertically: A. 3 or 4 ship tiles side by side with the same number. B. At least 3 ship tiles side by side with consecutive numbers in ascending or descending order (2-3-4 or 4-3-2, but not 2-4-3). Combinations made of ship tiles with consecutive numbers are worth victory points based on the length of the sequence (quantity of tiles composing the sequence). The longer the sequence is, the more points it is worth.
- Some mercenary ships give victory points at the end of the game.
- 1 victory point for each ship on their active side laid in the opponent’s sea boards.
- Victory points tokens.
The player with the most victory points wins. In case of a tie, the player with the most gold is the winner.
