미지의 행성
행성 개척자 여러분, 환영합니다. 지구의 자원은 나날이 고갈되고 있습니다. 인류의 미래를 위해, 이제 더 적극적인 노력이 필요한 때입니다. 단 1시간이면, 인류의 미래 보금자리를 여러분이 직접 개척할 수 있습니다.
회전식 우주정거장 '게으른 수잔'은 행성을 개적하는 데 필요한 다양한 타일을 여러 개척자에게 동시에 전달해줍니다. 따라서 게임은 쉼없이 계속 돌아갑니다.
간결하고 쉬운 규칙, 짧은 게임 준비 시간, 게임 인원을 가리지 않는 활용성, 멋진 구성품을 깔끔하게 정리하는 수납함 등 미지의 행성은 미래지향적 보드게임의 요소를 고루 갖췄습니다.
플레이어 수: 1 - 6
게임 시간: 33 mn
복잡성: 4 / 5
미지의 행성 및 다른 게임 879개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
![Board Game Arena](https://x.boardgamearena.net/data/themereleases/240626-1003/img/logo/logo_title_big.png)
미지의 행성 및 다른 게임 879개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
![Board Game Arena](https://x.boardgamearena.net/data/themereleases/240626-1003/img/logo/logo_title_big.png)
규칙 요약
Overview
The game continues until the tiles run out or a player can't place a tile
Turn
The start player may rotate the space station as much as they desire until one of the depots is facing them and likewise a depot is facing each of the other players
Each player now drafts 1 tile from the depot which faces them
All players place their tile according to placement rules (and add a meteorite token if the corresponding symbol is present)
All players advance the corresponding resource trackers based on the tile selected. Trackers may be advanced in whatever order the player prefers.
Pass the start player marker and start a new round
Tile Placement
The first tile of the game must be placed so an edge touches a border.
Additional tiles must be orthogonally adjacent to pre-existing tiles.
Tiles cannot overlap other tiles and neither can they fully cover/replace each other.
Tiles cannot hang over the edge of the grid.
Tiles have to sit so they are aligned with the printed grid, but can be rotated or flipped prior to placement.
Lifepods and Rovers CAN have tiles placed on them, but the object is then removed permanently.
Resource Tracks
Each resource tracks provides a unique benefit. You claim the benefit once your resource marker reaches an icon on the track. Two icons are shared by all tracks:
.Victory Points (gold medals) - Players receive points at the end of the game for the highest victory point medal reached on each track.
.Synergy Boosts (multi-color swirls) - Immediately move the resource marker up one step on any resource track.
Civ Track (black)
.Civ Milestone (dome) - Take all the Civ Cards of the depicted level, look through them, and pick one to keep.
If the card states IMMEDIATE, you get these bonuses straight away, otherwise you'll get them later.
If the card states END GAME, it is kept secret and revealed at end game.
If more than one player reaches the same milestone in the same round, they should select them in clockwise order from the current start player.
If playing with modules, there is a chance that when you reach a milestone there are no cards to claim.
Water Track (blue)
If a square of the tile with water resource is placed on planetary ice, the track advances, otherwise no advancement is made.
Biomass Track (green)
.Biomass Milestone (tree) - Gain a Biomass Patch to place immediately following normal placement rules.
Biomass Patches do NOT advance the track, but do help to fill in spaces.
Rover Track (red)
.Rover Milestone (vehicle) - Place a rover token onto the tile which triggered it. It may be placed on a meteorite if desired. It does not need to be placed on the red portion of the tile.
.Movement Space (number) - Move your rover(s) a combined amount equal to the space's number (so a 3 could move 1 rover 3 spaces or 2 rovers 2 and 1 spaces respectively). Rovers move orthogonally and can move on both tile spaces and empty spaces. When a Rover shares a space with either a Lifepod or Meteor, the component is collected.
If something is placed onto the rover, the rover is destroyed.
Tech Track (gray)
This track unlocks permanent abilities for the rest of the game.
Level 1: Adjacency placement restrictions no longer apply.
Level 2: Store Biomass Patches to be placed at End Game.
Level 3: +1 for Rover Movement.
Level 4: Double Water advancement. Water must still be placed on ice to trigger the advancement. Double advancement only applies if triggered by tile placement.
Level 5: Immune against Meteors.
Energy (tan)
There is no track for Energy, instead pick any other track to advance, with the following limitations:
You may pick the other resource shared on the energy resource's tile (Remember this track still advances naturally, so in effect gets to advance twice).
You may pick a resource bordering the energy terrain (tan area spanning 1 or more tile) that includes the tile just placed.
End Game
The final round is triggered when either the last tile is removed from any of the depots or a player cannot place a tile.
If a tile cannot be placed, the player still chooses a tile from the depot and advances the trackers as normal, without adding the tile to their planet.
After all players have advanced their trackers, any biomass patches should be placed and any end game bonuses should be activated.
Scoring
Score each row and column based on the medal number attached to it if it is complete, so all spaces have a terrain tile in them and no spaces have a Meteor token on them. Complete rows & columns are worth 1-3 points.
Score the highest medal passed or reached on each track.
Score 1 point per Lifepod collected and 1 point per 3 Meteor token collected. Lifepods destroyed by tile placement are not scored.
Score End Game Civ cards.
The player with the most points wins!
If tied, the player with the least empty spaces wins!
Asymmetric Planets
Tartarus
Be warned: Not only can a rover not cross the chasm orthogonally, it can only cross diagonally at two specific corners (the chasm is faded a little).
Asymmetric Corporations
Flux Industries
"Improve the flux track" (Tech level 3): only applies to the Civ, Water, Biomass, and Rover tracks:
- Civ: choose from cards one civ level higher than the milestone
- Water: gain two synergy boosts instead of one
- Biomass: gain two biomass patches instead of one
- Rover: gain one extra movement for your rover