리포레스트
Reforest는 가벼운 엔진 빌딩 요소를 갖춘 중간 난이도의 카드 게임입니다. 플레이어들은 각각 고유한 특성과 능력을 가진 식물들로 시너지 효과가 나는 숲 생태계를 구성하며, 가장 건강한 숲을 가꾸는 것을 목표로 경쟁하게 됩니다.
각 식물 카드는 점수를 제공할 뿐만 아니라, 서로 연결된 능력으로 구성된 생태계를 확장해 나갑니다. 라운드가 끝날 때마다(식물 카드 더미가 바닥나면), 해당 라운드의 동물 방문객 카드는 그 방문객의 서식지 선호 조건(꽃, 열매 등)을 가장 잘 만족시킨 플레이어가 획득합니다.
모든 방문객이 숲에 자리 잡으면 게임이 종료됩니다. 각 플레이어는 자신의 숲에 있는 식물들의 점수와, 유치한 방문객들의 점수를 합산하여 최종 점수를 계산합니다.
플레이어 수: 1 - 4
게임 시간: 34 mn
복잡성: 2 / 5
리포레스트 및 다른 게임 1220개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
리포레스트 및 다른 게임 1220개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Contents
Overview
In Reforest, you grow a thriving Pacific Northwest forest by playing and stacking plant cards in your region (mountain elevation). Build synergies, manage plant height and shade tolerance, and attract visiting animals to score the most points over 3 rounds.
Turn Actions
Choose one of the following:
A) Gather Plants
Draw up to 2 plant cards from the deck and/or the Nursery and add them to your hand.
- The Nursery refills between turns.
- After your turn, discard down to 7 cards if needed.
B) Play a Plant
Pay the plant’s cost by discarding cards from your hand and/or stored energy from adjacent spaces, then place the plant in your region and resolve its effects.
- Your first plant must be played in the Low elevation.
- New plants must be played adjacent to an existing plant or on top of a shorter plant.
- Plants may only cover other plants if they are taller.
Cards & Region
PLANT CARDS
Each plant shows a cost, elevation limits, height, shade tolerance, point value, and effects.
- Plants are played into your region, which has 6 spaces across Low, Middle, and High elevations.
- Multiple cards may be stacked in the same space.
- "Canopy" refers to any cards on the tops of your stacks.
- "Understory" refers to any face-up cards buried underneath other cards in your stacks.
STACKING & COVERING
Taller plants may be played on top of shorter ones.
- Covering a plant gives a succession discount, reducing the cost of the new plant by the cost of the covered top card.
- Covered shade-intolerant plants turn into stored energy.
- Covered shade-tolerant plants stay in play (without effects) and still score.
- Stacks have no limit.
STORED ENERGY
Stored energy cards are face down in your region.
- They do not count as plants.
- Each is worth 1 point at game end.
- They may be discarded to help pay for plants in adjacent spaces.
PLANT EFFECTS
Some plants have effects such as When Played, Passive, Reaction, or Scoring.
- Effects are optional but must be fully resolved if used.
Rounds & Visitors
The game is played over 3 rounds.
- A round ends immediately when the plant deck runs out.
- Players compare regions to see who best meets the active Visitor goal.
- The winner gains that Visitor card.
- If tied, the Visitor carries over as an additional goal next round.
Game End
After the third round, the game finishes at the end of the round cycle, then players score:
- Plant values (including plants under stacks)
- Scoring effects on canopy plants
- Stored energy (1 point each)
- Visitor cards
- Elevation bonus for balanced stacks
- Cards left in hand (1 point per 2 cards)
The player with the most points wins!
