리버 밸리 유리가게
리버 밸리에 오신 것을 환영합니다! 숲 속 동물들이 강가를 따라가면 찾아낼 수 있는 아름다운 유리조각에 이끌려 가게를 차렸습니다.
리버 밸리 유리가게에서는 유리가게 주인이 되어. 갖고 있는 유리를 강 타일에 놓은 뒤 강 타일에서 유리를 가져갑니다.
가져온 유리를 가게에 놓을 때는 주의를 기울여야 합니다. 유리를 놓은 위치에 따라 점수가 크게 바뀔 수 있으니까요. 가로줄과 세로줄을 채워 추가 점수를 얻을 수 있지만, 감점을 받을 수 있으니 한 종류의 유리를 너무 많이 모으지는 마세요!
플레이어 수: 2 - 5
게임 시간: 11 mn
복잡성: 2 / 5
리버 밸리 유리가게 및 다른 게임 1200개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
리버 밸리 유리가게 및 다른 게임 1200개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Collect Glass out of the River and Lake to add to your Glasswork to accumulate sets of the same colour.
Turn
On your turn, either Place in the River OR Draw from the Lake.
If you Place in River, put a glass from your satchel in the river segment that matches its shape, then collect all the glass from an adjacent segment and put those in your Glassworks. Alternatively, place two pieces of the same shape in any river segment and collect from an adjacent segment.
The segment collected from is moved to the start of the river and new glass is added to it from the supply based on the number of stone icons on the adjacent segment.
If you Draw from the Lake, take 4 glass from the lake into your satchel, then refill the lake. Your satchel can only hold 5 glass; any extra are put in your overflow area and deduct points.
Glasswork
During the Place in River action, you add the new glass to your Glasswork display.
Each column accommodates a single colour. If the glass color you gathered is present in your Glasswork, add it to the corresponding column. If the column is full, extra glass of that color must go to the overflow area.
If the glass you gathered is NOT present in your Glasswork, add it to the next available column on the lowest row. If you have multiple new colors to add, you can choose which order to place them. If you run out of columns (there are seven columns but eight colors) then the last color must go to the overflow area.
On the side of your Glasswork, there is a chart to show how common or rare a particular color of Glass is.
Game End
When a player has placed at least 17 pieces of glass in their Glasswork (not including Overflow), the end game triggers.
At this point, any player with less than three glass in their Satchel draws from the bag (NOT the Lake) until they have three glass.
Finish the current round, then take one more round.
During this time, Draw from Lake is NOT an option anymore.
After all have finished, scoring occurs.
First, score points for each row based on how many consecutive spaces are filled. Rows must be filled from the left; any row without a piece in the leftmost column does not score. **Row points are listed along the bottom of the board**.
Secondly, score your 2 highest columns, gaining listed points at their highest filled space. If two columns are the same height, score the leftmost one (i.e. if tied, you'll always score the lower scoring tower).
Finally, lose 3 points for each glass in overflow.
The player with the most points wins!
