스푸키 타워
수세기 동안 강력한 부적이 유령들을 오래된 시계탑에 가두어 왔습니다.
하지만 오늘, 부적은 산산이 부서졌고 유령들은 도망쳤습니다! 육안으로는 보이지 않는 유령들을 가두는 유일한 방법은 그들의 사진을 찍는 것입니다.
밤에는 카메라로 마을을 탐험하세요.
숨겨진 유령을 잡거나 부적을 수리하여 보호 주문을 복원하고 마을을 공포로부터 구하세요
플레이어 수: 2 - 4
게임 시간: 9 mn
복잡성: 1 / 5
스푸키 타워 및 다른 게임 1257개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
스푸키 타워 및 다른 게임 1257개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Game Overview
In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces.
Goal of the Game
The game ends immediately when a player fulfills one of these conditions:
- Captures 5 ghosts (ghost pets count as full ghosts).
- Collects 3 amulet pieces (victory via the protective amulet).
Core Mechanic: The Tower Drop
Drop both dice through the tower. You must choose one die value or the sum of both to perform an action in a matching building (values 1–12).
Gameplay
On your turn, choose exactly one of these two main actions:
1. Scout Buildings (Take Cards)
- Take the top card of a building matching your dice result.
- Place it face-down (house side) to the left of your player board.
- Note: You can accumulate multiple cards across different buildings before deciding to reveal them.
2. Develop Photos (Flip Cards)
- Choose a building where you already have face-down cards. Your dice result must match the building's value.
- Flip all cards stored at that building to their photo side.
- Resolution:
- Ghosts/Pets: Move to the right of your board as victory points.
- Symbols: Resolve Spellbooks (extra action), Crystals (amulet progress), or Flashlights (clues).
- Blanks: Cards with no symbols go straight into the chest (discard pile).
Additional Helpful Details
| Element | Effect & Strategy |
|---|---|
| The Tower Clock | If no action is possible, advance the clock and use the effect where the clocks hand points to. When it hits "12," you will receive an amulet piece. |
| Spellbooks | Allow an immediate extra action (Take or Flip) without rolling the dice again. |
| The Park | Collect Flashlight symbols (clues) to claim a ghost of your choice from the Park deck. You need as many flashlights as the top card from the park deck shows. |
| Amulet Pieces | Earned by Tower Clock effects. If you have got 3 amulet pieces, you will win right away. |
End of Game
As soon as a player collects their 5th ghost card or 3rd amulet piece, they are declared the Champion of Spooky Tower.
