트렌치
체스, 체커, 쇼기, 바둑과 같은 고전적인 전략 게임을 기반으로 한 디자인으로, TRENCH는 제1차 세계 대전 중 참호전에서 영감을 받은 전략 게임으로, 당신에게 최고의 2인용 도전을 선사합니다!
한 명은 검은색이고 한 명은 흰색인 두 적군이 전장에서 위장하여 참호로 분리된 착시 현상으로 가득 찬 다이아몬드 모양의 8x8 그리드 보드에서 전투를 벌입니다. 이 장벽은 갈등에서 중심적인 역할을 한다: 그것을 점령하는 것은 대립의 결과에 차이를 만듭니다.
군대 간의 적대감이 커짐에 따라, 각 플레이어는 전략적 잠재력을 최대한 활용하기 위해 트렌치의 통제권을 장악하려고 시도하며, 따라서 상대의 방어를 돌파하고 가장 귀중한 조각을 획득하기를 희망합니다. 군인부터 장군까지 - 각각 고유하고 독특한 기동을 가지고 있습니다 - 모두 참호를 점령하고 적의 영토를 침범하고 적을 물리치기 위해 협력해야 합니다. 한 번 또는 적어도 두 번의 전투 후에 살아남는 군대가 게임에서 승리합니다!
플레이어 수: 2
게임 시간: 23 mn
복잡성: 3 / 5
트렌치 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
트렌치 및 다른 게임 1223개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Movement Overlays per Unit
Caption: selected player unit (in blue); possible moves (in green)
| Rank | Movement Directions
Digital (Square) Orientation |
Movement Directions
Classic (Diamond) Orientation |
|---|---|---|
| Soldier | ||
| Sergeant | ||
| Captain | ||
| Colonel | ||
| General |
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units when exiting the trench and moving forward, and can keep moving even after capturing.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The first player to capture an opponent's pieces worth 25 points wins.
- If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the winner.

