위저드 컵
Tonight starts the Wizards' Cup, a magical dueling tournament held once every century.
As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.
위저드 컵에서는 상대가 어떻게 공격할지를 예상하여 최고의 팀을 꾸리는 것이 중요합니다. 마법 세계에 당신의 왕국의 힘을 널리 알리세요.
플레이어 수: 2
게임 시간: 11 mn
복잡성: 2 / 5
위저드 컵 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
위저드 컵 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Background
The Wizards Cup is a magical tournament for wizards from all walks of life. You, as the great ruler, will be taking part in these festivities by assembling a team of 6 exceptional wizards from your realm and determining the sequence in which they will engage with the rival team. Once you have set this up, all you can do is observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land!
Gameplay
Preparing decks
Before the game begins, each player receives a copy of the same set of 18 cards. They randomly draw 1 to display.
Each player then chooses 5 cards from the 17 cards left in the set, combined with the one displayed, together into a deck.
Game rounds
At the start of each round, each player selects 5 of the 6 cards in their deck and arranges them in the order in which they will be played. The unselected 6th card is the Waiting Card, which could be effected by specific Wizards.
Once both players are ready, start the first duel. Each player reveals the first card from their deck and places it in the Duel zone.
Wizards can win or lose their duel according to 3 criteria, in this order:
A. Their Magic Power
B. Their associated Element
C. Their Value
The elements are Void, Water, Fire, Nature, Light and Shadow. They beat certain others as follows:
At the end of the duel, the losing Wizard moves into the owner's discard pile. The winning Wizard card (if any) remains in place.
Each player with no Wizard in the Duel zone draws the top card from their deck and begins a new duel.
Duels continue in this way until one of the players can no longer play a Wizard card into the Duel zone, at which time their opponent wins the round.
In rare cases, both players simultaneously cannot play a wizard card from either deck, in which case both win the round.
If a player has received 2 Cup Tokens, go to end of the game. Otherwise, prepare for a new round.
Prepare for a new round
Each player has the option to go through the remaining 12 cards in their set. They may swap one of the cards in their deck for one of these 12 cards. Once both players have finished this preparation process, a new round begins (each player selects 5 of the 6 cards in their deck, etc.).
End of the game
The player with 2 Cup Tokens wins. If both players receive their second Cup Tokens at the same time, the player with the lowest total value of the six cards in their current deck wins the game.

