#73841: "Groups Stage tournaments ought to assign players by the serpentine system"
무슨 일이 발생했나요? 아래에서 선택하세요
무슨 일이 발생했나요? 아래에서 선택하세요
같은 내용에 대하여 이미 등록된 보고가 있는지 확인해주세요
그렇다면, 이 보고를 추천해주세요. 추천을 가장 많이 받은 보고부터 우선적으로 처리됩니다!
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상세한 설명
• 만약 오류 메세지가 화면에 나타났다면, 그 오류 메세지를 복사해서 붙여넣어 주시기 바랍니다.
Not applicable.• 무엇을 하고 싶었고, 무엇을 했고, 무슨 일이 일어났는지를 설명해 주십시오
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 브라우저가 무엇입니까?
Firefox
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Not applicable.• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 브라우저가 무엇입니까?
Firefox
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Not applicable.• 브라우저가 무엇입니까?
Firefox
• 당신이 막혔을 때 화면에 무엇이 나타났습니까?(검은 화면? 게임 인터페이스? 오류 메시지?)
Not applicable.• 브라우저가 무엇입니까?
Firefox
• 어느 규칙이 BGA 서비스에서 존중되지 않았습니까?
Not applicable.• 게임 리플레이에서 룰 위반을 확인할 수 있습니까?만약 그렇다면, 몇번째 수에서 룰 위반이 있나요?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 브라우저가 무엇입니까?
Firefox
• 당신이 하고 싶었던 게임 내 행동이 어느 것입니까?
Not applicable.• 이 게임 행동을 하기 위해 무엇을 시도했습니까?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 당신이 이것을 하려고 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태창 메시지 등)
• 브라우저가 무엇입니까?
Firefox
• 어떤 부분에서 문제가 발생 하였나요(문제가 발생했을 당시 어떤 지시가 내려졌었나요)?
Not applicable.• 당신이 게임 행동을 하려 했을 때 무슨 일이 일어났습니까?(오류 메시지, 게임 상태 막대 메시지, ...)
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 브라우저가 무엇입니까?
Firefox
• 디스플레이 문제를 설명해주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Not applicable.• 브라우저가 무엇입니까?
Firefox
• 현재 설정된 언어가 아니라 영어로 표시되는 문장을 복사 후 붙여넣어 주세요. 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.
Not applicable.• 해당 문장이 번역 본부에서 표시됩니까? 만약 그렇다면, 번역된 지 24시간이 경과했습니까?
When I recently created a Groups Stage tournament with five groups (boardgamearena.com/tournament?id=166397), I was surprised to see the groups assigned according to ELO ranking using this "typewriter" method:
GROUP 1: players ranked #1, #6, #11, #16, #21, #26, #31, #36, #41, #46
GROUP 2: players ranked #2, #7, #12, #17, #22, #27, #32, #37, #42
GROUP 3: players ranked #3, #8, #13, #18, #23, #28, #33, #38, #43
GROUP 4: players ranked #4, #9, #14, #19, #24, #29, #34, #39, #44
GROUP 5: players ranked #5, #10, #15, #20, #25, #30, #35, #40, #45.
I call this the typewriter method because after the first "line" of 5 players is assigned to groups 1 to 5, we go back to group 1 before assigning the next "line" (players #6 through #10).
This system is flawed because players in Group 5 have much softer competition than players in Group 1. It makes sense to put the top 5 players in 5 different groups (to give them a measure of "protection" from each other) but on that logic player #1 should face the *softest* competition, not the toughest.
Instead, groups should be assigned by a snake system; Wikipedia labels this a serpentine system: en.wikipedia.org/wiki/Serpentine_system
Player #6 should be in the same group as #5; #7 should be in the same group as #4; and so on. That way the seeds are meaningful, with every player facing (in theory) competition that is a little bit softer than the next-seeded player. (For example, player #4 faces softer competition than #5, who faces softer competition than #6.)
Discussed briefly in the forums last year: boardgamearena.com/forum/viewtopic.php?p=88637#p88637• 브라우저가 무엇입니까?
Firefox
• 최대한 쉽게 그 뜻을 이해할 수 있도록 당신의 제안을 정확하고 명료하게 설명해 주십시오.
Not applicable.• 브라우저가 무엇입니까?
Firefox
보고 이력
리포트에 내용 추가하기
- 다른 테이블 번호 / 수 번호
- 새로고침을 해서 문제가 해결 되었습니까?
- 문제가 얼마나 자주 일어났습니까?
- 만약에 버그에 대한 스크린샷을 가지고 계신다면 Imgur.com 사이트에 업로드 하시고, 여기에 링크를 복사/붙여넣기 하시기 바랍니다.