얼터드
얼터드는 경쟁을 선호하는 게이머와 캐주얼 플레이어 모두에게 새롭고 신선한, 혁신적인 트레이딩 카드 게임입니다. 다양한 설정을 갖추고 (미야자키 하야오의 작품 및 딕싯과 유사한 여러 삽화의 영향을 받은) 수려한 그림이 풍부한 세계관을 배경으로 한 이 게임의 무대는, "합류"라는 미지의 사건이 일어난 뒤로 크게 뒤바뀐 지구입니다.
한 진영을 골라 끊임없이 바뀌는 세상을 헤쳐나가는 탐험을 이끌면서, 여러분만의 모험을 만들어 보세요. 얼터드의 세계에 있는 다양한 요소를 직접 발견해 봅시다!
이 혁명적인 게임의 핵심은, 새로운 희귀도 체계, 깊이 파고들며 진화하는 배경 설정, 혁신적인 게임 규칙과 디자인 등의 정밀하게 조정된 수많은 세부 사항과, 플레이어, 토너먼트 주최자, 매장 관리자 등 모두의 편의성을 높인 다양한 개선 및 그에 따른 피지털적 경험입니다.
(딕싯, 미스테리움, 다이스 포지, 시즌스 등을 제작한 Libellud Studio를 설립한) 뛰어난 게임 디자이너 Régis Bonnessée에 의해 탄생한 이 프로젝트는 파리에 있는 프랑스 스튜디오 Equinox가 독점 배급사인 Asmodee와 협력하여 제작하였습니다.
플레이어 수: 2
게임 시간: 17 mn
복잡성: 3 / 5
얼터드 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
얼터드 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Be the first to make your Hero and Companion meet on the same space
Setup
As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back
Day
A Round (called a Day) is split into several phases
Morning
Noon
Afternoon
Dusk
Night
Morning
First Player changes
Exhausted Mana and cards are readied
Draw 2 new cards
Decide if you want to turn a card into Mana (This will never return to normal)
Noon
Any At Noon Effects can trigger now
Afternoon
Each player alternates playing a card as well as taking any Quick Actions before playing a card
You can take as many Quick Actions as you like and are able to
The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect
To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same
As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve
If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded
If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point
As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon
Dusk
Each expedition sees if it is allowed to progress
There are three region types (green, red, blue), check what type(s) are present in the expeditions current region (sometimes all will be present)
For the active regions, add up the values of the characters on the expedition for each region
If at least one region type is higher than your opponents, you can progress e.g. if you have 4 red, 3 blue and your opponent had 2 red, 6 blue, you can progress as you have one region type with a majority, red in this case
Each expedition only has the chance to progress one step, even if more were possible
If an expedition moves on to a facedown card, flip it faceup
Remember, you are comparing Hero with Hero and Companion with Companion, regardless of where they are situated
Night
All Expedition Characters go to the reserve (except if they have a Fleeting marker)
If you have 3+ Reserve cards, you must discard down to 2
If you have 3+ Landmarks, you must discard down to 2
Then start a new Day with Morning
Game End
The game ends as soon as one player has their Hero and Companion meet on the same spot, they win!
If this happens at the same time, then if a player moved both markers when they other only moved one, the player who moved both Hero and Companion in that final round wins!
If still tied, play an Arena Tiebreaker, which is on the reverse of the board
The Arena plays almost like a normal Day with all its phases
Any cards that cause movement, forwards or backwards, do nothing in the Arena
The player with the highest conglomerated score of all region types in BOTH expeditions, wins!