다이스 서머너즈
다이스 서머너즈는 카드와 주사위를 사용하는 2인용 게임입니다. 가벼우면서도 경쟁적이고 여러 번 해도 질리지 않는 게임을 원하는 플레이어에게 안성맞춤입니다.
이 게임에서는 주사위 기반 행동 선택과 다양한 카드 종류를 기반으로 깊은 전략을 짜게 됩니다. 가족이나 커플이 즐기기에 좋습니다.
소환사들은 주사위에 표시된 신비로운 상징을 사용하여 자기만의 군대를 구성합니다. 상징으로는 공용 카드 풀에서 주문, 괴물, 영기, 저주를 습득하거나 얻은 카드를 사용할 수 있습니다.
플레이어가 승리하기 위해 적의 체력을 떨어뜨리는 과정에서 느끼는 신화적 테마에 깊게 몰입해 보세요.
플레이어 수: 2
게임 시간: 28 mn
복잡성: 2 / 5
다이스 서머너즈 및 다른 게임 1003개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
다이스 서머너즈 및 다른 게임 1003개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Aim
Deplete your enemy's health to eliminate them and win the battle.
Turn Sequence
Each turn is split into 2 stages: Gain and Combat.
Stage 1: Gain
In the Gain stage gather the dice earned by your creatures. Each creature in a player's army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.
Stage 2: Combat
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.
Matching Symbols
When using an action, the player must match all symbols needed for that action with symbols on the player's rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player's rolled dice.
Attack
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent's health. The defending player chooses which tokens are discarded. If your attack removes all your opponent's defense tokens, any damage left over decreases their health.
Heal
Heal increases the player's health. The player cannot heal over the maximum health of 30.
Steal
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.
Defend
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent's attack. The player cannot activate a creature's defense if there are already active defense tokens on it.
Spell Sets / Rituals
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.
Creatures
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.
Auras
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player's existing aura.
Curses
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent's existing curse. When casting a curse, it is placed on your opponent's player area. Curses last 3 turns and are then discarded.
End Turn
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player's next Gain stage along with any other dice they gain. Play continues to the next player.
End Game
The game ends when one player's health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.
Dice Sides
Blue Dice (12)
3 Mercury, 2 Salt, 1 Wildcard
Red Dice (8)
2 Salt, 2 Sulphur, 2 Wildcard