제왕의 깃발
2020년에 프랑스 황금 에이스상을 수상했습니다.
이 전술 카드 게임에서는 뒷면으로 숨겨진 카드가 순서대로 사용됩니다. 전술적으로 카드를 공개하고 능력을 사용하여 상대보다 앞서나가거나 상대를 뒤처지게 합니다. 모든 플레이어는 가문을 위해 최대한 많은 영향력 점수를 모아 게임에서 승리하는 동일한 목표를 갖고 있습니다.
플레이어 수: 3 - 5
게임 시간: 10 mn
복잡성: 2 / 5
제왕의 깃발 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
제왕의 깃발 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Objective
- In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them.
- To seize power, you must conspire, fight and deduce how others will play.
- The player with the highest influence after 6 rounds wins!
Setup
- Each player takes 10 cards of their colour and removes 3 randomly.
- Everyone starts with 1 influence.
- The resolution direction is placed.
Game play
- Each round consists of 2 phases.
- After the phases are played, the first player tile is passed to the left.
Placement Phase
- The first player chooses a card and places it face down in the middle of the table.
- The next player places another card to the left or right of all cards already placed.
- You cannot play between cards.
- Starting from the second round, you may place a card on top of your own card already in play.
- While a card is underneath another card, it cannot be targeted or revealed.
- It cannot gain influence or use its ability.
- Once everyone has played a card, the placement phase is over.
Resolution Phase
- Starting from the first card, players choose whether to reveal them.
- If the card is not revealed, 1 influence is placed on it.
- If the card is revealed, apply the card's effect and take all influences on it.
- Repeat until the end of the queue is reached.
- Each time you eliminate a card, you get 1 influence.
- Cards in the queue will remain until they are discarded or eliminated.
- Cards in the same family can be stacked.
- However, a covered card can never be revealed or targeted.
Game End
- The game ends when 6 rounds are played.
- Influences still on the cards do not count.
- The player with the most influence wins.
- In case of a tie, the tied player with the most cards in the influence queue wins.
Abilities of Influences
- Ambush: If revealed by another card, discard that card and gain 4 influence, otherwise, gain 1 influence and discard ambush with any influence on it.
- Archer: Eliminate the first or last card from the queue.
- Assassination: Eliminate any card in the queue. Discard assassination.
- Conspiracy: Gain double the amount of influence on the card. Discard conspiracy.
- Heir: If there are no other cards revealed with the same name, gain 2 influence.
- Lord: Earn 1 influence, plus 1 influence per adjacent card in your family.
- Royal Decree: Move a card wherever you want in the queue. Discard royal decree.
- Shapeshifter: Copy the ability (not the name) of an adjacent card.
- Soldier: Eliminate an adjacent card.
- Spy: Steal 1 influence from a player with a card adjacent to the spy.