황금의 강
세계의 등뼈 산맥에서부터 시작해 오오나마즈 만의 시끌벅적한 어촌에까지 흘러내리는 강에서는 상인들이 로쿠간의 지배층과 거래하며 큰 돈을 만질 수 있습니다. 과연 여러분의 씨족은 이 황금의 강을 움켜쥘 수 있을까요?
황금의 강에서는 전설적인 무사 계급 씨족과 협력하며 강을 따라 장사하는 상인의 역할을 맡아, 강을 잘 이용해 부, 명예, 그리고 지혜를 얻으려 합니다. 북적이는 강의 해변에 항구, 시장, 신사, 그리고 그 외의 시설을 세우면서 땅에 투자하시겠나요? 아니면 황금의 강을 따라 항해하면서 상품을 운송하고, 귀족들을 만나고, 어려운 시기에는 신의 은총을 받으면서 재산과 영향력을 늘리시겠나요?
플레이어 수: 2 - 4
게임 시간: 42 mn
복잡성: 2 / 5
황금의 강 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
황금의 강 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Move your boat, please customers, and construct buildings to have the most points over 2 Eras
Turn
At the start of your turn, you may choose to spend Divine Favor in order to change your dice value by 1 up or down, your sun value is how much divine favor you have whilst your moon value is the maximum you can currently hold
After which, you can take an action between: Build, Sail, or Deliver
Thirdly, if able you're allowed to claim Masteries, these are shared goals with the first person to complete them gaining more points than later claimants. You can claim as many Masteries as you currently satisfy, but can only claim each unique Mastery once.
Finally, roll your dice in preparation for next turn
Note: You can only hold 25 Koku and 6 copies of each trade good at any one point
Build
Pick an empty shore space which matches the icon on the dice
Pay the Koku cost displayed there, if you cannot pay it then you cannot build there
Take a building tile of your choice and add it to the space, if you take the tile at the end of the row then you get a bonus of 1 Divine Favor
Place one of your Clan Markers on it and move your Influence marker for the corresponding region the number of spaces depicted on the building bonus
Gain any rewards from the influence track if you pass or land on them
Add a new tile into the building row and slide all the others along, if this was the last tile from Era 1 then it will trigger Emperor's Visit (see below)
Sail
Pick a single ship of yours and move it downriver by the value of your dice
Each river space is connected to 4 building spaces
Gain the rewards shown of the point, an empty space always gives 1 Koku, whilst the built structures have various rewards
The owners of any buildings you just gathered from also gain the reward shown on the flat end of the tile, furthest from the river, if you own a building you gathered from you gain both rewards
If the owner reward is Influence, it is the track associated with the region the building is based at
If your ship just reached the end of the river, gain either 3 Koku or 1 Trade Good, discard the building tile at the end of the building row (This may cause an Emperor's Visit), then put the ship back at the start of the river and complete any further movement points you still have
Deliver
Pick a card in your hand which has a dice symbol matching the dice you hold
Discard the Trade Goods in its request area (Dark banner under name)
If you can't satisfy either of these first two steps, then you cannot take this action
Place the card in your playing area
A Tick reward is gained immediately
A cycled reward is an ongoing benefit
A cup reward is an end game effect
Draw 2 new cards, then discard 1 from your hand (which can be an old one or one just drawn)
Trade
At any time you may Trade:
Exchange two of the same Trade Good for one of any other Trade Good.
Exchange five Koku to gain one Divine Favor.
Emperor's Visit
When the last building tile from Era I is moved into the available supply for the first time, this triggers a Visit after the current player has finished their turn
All players gain the ownership reward of their buildings the same way as if a ship had visited
After which, place the Era 2 deck into play and continue
Game End
This is triggered similar to the Emperor's Visit, but when Era 2 deck is depleted
The player who triggered it scores 5 points, then each other player gets a bonus turn
Score each Influence region by rank, 1st ahead, 2nd ahead, and 3rd ahead where applicable, if you are not on a track you cannot score a rank. If tied, the tied players add their ranks together and divide evenly, with the excess points ignored.
Customers have two scoring parts
First, score customers simply by how many you obtained
Secondly, score customers with any end game scoring conditions
Add to this any Mastery rewards obtained during the game
The player with the most points, wins!
If tied, the player with the most remaining Divine Favor wins!